defold/defold

Defold is a completely free to use game engine for development of desktop, console, mobile and web games.

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Summary Information

Updated 36 minutes ago
Added to GitGenius on September 10th, 2026
Created on May 13th, 2012
Open Issues & Pull Requests: 953 (+1)
GitHub issues: Enabled
Number of forks: 453
Total Stargazers: 6,301 (+1)
Total Subscribers: 65 (+0)

Repository Insights (GitGenius)

Median issue/PR response: 30.5 hours
Mean response time: 161.6 days
90th percentile: 434.9 days
Tracked items: 275

How this project is maintained

Around half of the issues opened in the past year never receive a reply. Work labelled "bug" is answered fastest, typically in about 13 hours, while "render" waits about 6 days. Only 1% of issues opened in the past year have been closed. Three people close 60% of everything that gets resolved.

Charts & Analytics

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Issue Activity (beta)

Open issues: 18
New in 7 days: 9
Closed in 7 days: 6
Avg open age: 209 days
Stale 30+ days: 0
Stale 90+ days: 0

Recent activity

Opened in 7 days: 9
Closed in 7 days: 6
Comments in 7 days: 9
Events in 7 days: 72

Top labels

  • bug (140)
  • engine (98)
  • editor (93)
  • task (58)
  • feature request (56)
  • html5 (22)
  • bob (20)
  • quick win? (15)

Detailed Description

Defold is a free game engine for developing desktop, console, mobile, and web games.

Defold addresses the need for a lightweight, accessible game development platform by combining a visual editor with Lua scripting and a data-driven architecture. The engine handles rendering, physics, input, and audio through a modular system where game logic is written in Lua while performance-critical systems are implemented in C++. Projects are built around collections and game objects that can be composed hierarchically, allowing developers to structure games without writing boilerplate code for common patterns.

Defold suits indie developers and small teams building 2D games who want a streamlined workflow without the overhead of larger engines. The visual editor integrates tightly with the Lua runtime, enabling rapid iteration on gameplay and content. The engine's small footprint and efficient resource management make it particularly well-suited for mobile platforms where memory and battery life matter. Developers accustomed to scripting-first workflows will find the Lua-centric approach natural, though those expecting a node-based visual scripting system or extensive built-in 3D capabilities should look elsewhere.

The project maintains active development with regular updates to core systems and platform support. The codebase shows consistent refinement of the editor experience and runtime performance. Community contributions are integrated steadily, indicating responsive maintenance of the project. The development activity reflects ongoing investment in both the engine's technical foundation and its usability for game creators.