A refreshingly simple data-driven game engine built in Rust
bevyengine/bevy has 49k+ stars and 4.5k+ forks on GitHub, is written in Rust, and was last pushed on Oct 16, 2026. Data as of . Signed-in members get hourly updates — create a free account.
58 people did triage or write work on this repository in the last 12 months.
Counts unlabeled, assigned, unassigned, milestoned, demilestoned, locked, unlocked over the last 12 months. These are issue and pull request events that require triage or write permission. Commits and code review are not counted. labeled and renamed are excluded because GitHub issue forms record the issue author as the actor. Figures from October 11, 2026. This count is not comparable across projects: each project's automation decides which of these events a person emits. How this is counted.
Roughly one issue in five opened in the past year never receives a reply. 81% of open issues come from outside the core team, so the backlog reflects real-world use rather than internal planning. Work labelled "S-Needs-Design" is answered fastest, typically in about 5 hours, while "D-Straightforward" waits about 29 hours. 62% of tracked open issues have had no activity in three months, so the open count overstates what is actively being worked. Only 51% of issues opened in the past year have been closed.
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