glfw/glfw

A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

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glfw/glfw has 15k+ stars and 5.5k+ forks on GitHub, is written in C, and was last pushed on Aug 4, 2026. Data as of . Signed-in members get hourly updates — create a free account.

Summary Information

Updated 32 minutes ago
Added to GitGenius on September 3rd, 2026
Created on April 18th, 2013
Open Issues & Pull Requests: 782 (+0)
GitHub issues: Enabled
Number of forks: 5,946
Total Stargazers: 15,398 (+0)
Total Subscribers: 372 (+0)

Repository Insights (GitGenius)

Median issue/PR response: 40.5 hours
Mean response time: 99.2 days
90th percentile: 254.8 days
Tracked items: 356

Maintainer activity

2 people did triage or write work on this repository in the last 12 months.

Counts unlabeled, assigned, unassigned, milestoned, demilestoned, locked, unlocked over the last 12 months. These are issue and pull request events that require triage or write permission. Commits and code review are not counted. labeled and renamed are excluded because GitHub issue forms record the issue author as the actor. Figures from October 11, 2026. This count is not comparable across projects: each project's automation decides which of these events a person emits.

How this project is maintained

Roughly one issue in three opened in the past year never receives a reply. 98% of open issues come from outside the core team, so the backlog reflects real-world use rather than internal planning. Work labelled "macOS" is answered fastest, typically in about 27 hours, while "X11" waits about 7 days. 63% of tracked open issues have had no activity in three months, so the open count overstates what is actively being worked. Only 29% of issues opened in the past year have been closed.

Charts & Analytics

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Issue Activity (beta)

Open issues: 288
New in 7 days: 0
Closed in 7 days: 0
Avg open age: 1,365 days
Stale 30+ days: 278
Stale 90+ days: 257

Recent activity

Opened in 7 days: 0
Closed in 7 days: 0
Comments in 7 days: 0
Events in 7 days: 0

Top labels

  • bug (118)
  • enhancement (105)
  • input (81)
  • Windows (77)
  • Wayland (68)
  • support (67)
  • macOS (57)
  • X11 (52)

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Detailed Description

GLFW is a multi-platform library for creating windows, contexts, and surfaces for OpenGL, OpenGL ES, and Vulkan applications.

The library solves the problem of writing platform-specific window and input handling code by providing a simple, platform-independent API. It abstracts away the differences between Windows, macOS, and Linux (supporting both Wayland and X11), allowing developers to write graphics applications once and deploy them across multiple operating systems. The core is written in C99 with Objective-C components for macOS support, keeping dependencies minimal and compilation straightforward.

Developers should choose GLFW if they are building graphics applications that need to run on multiple platforms without managing platform-specific windowing code themselves. It suits projects ranging from simple OpenGL tutorials to complex Vulkan applications. The library requires only CMake and platform headers during compilation, with no external SDK dependencies beyond what your operating system provides. Pre-compiled binaries are available for Windows and macOS, reducing setup friction. The project supports older systems including Windows 7 and macOS 10.11, though some Linux features like window decorations on GNOME Wayland benefit from optional additional packages.

The project maintains comprehensive documentation including guides, tutorials, and API references available both online and in release archives. Development activity shows consistent attention to compatibility across compilers including Visual C++, GCC, Clang, Clang-CL, and MinGW-w64. The repository includes no submodules, instead bundling small dependencies directly, which simplifies the build process. Release artifacts include source archives and binaries for major platforms, with detailed release notes documenting new features and deprecations for each version.