godotengine/godot

Godot Engine – Multi-platform 2D and 3D game engine

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Summary Information

Updated 12 minutes ago
Added to GitGenius on May 24th, 2026
Created on January 4th, 2014
Open Issues & Pull Requests: 18,765 (+4)
Number of forks: 26,485
Total Stargazers: 116,179 (+1)
Total Subscribers: 1,533 (+0)

Repository Insights (GitGenius)

Median issue/PR response: 4.8 hours
Mean response time: 42.8 days
90th percentile: 55.2 days
Tracked items: 7,475

How this project is maintained

Around half of the issues opened in the past year never receive a reply. 95% of open issues come from outside the core team, so the backlog reflects real-world use rather than internal planning. Almost all tracked open issues have seen activity in the last three months. Only 3% of issues opened in the past year have been closed. Three people close 61% of everything that gets resolved.

Charts & Analytics

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Issue Activity (beta)

Open issues: 3,187
New in 7 days: 99
Closed in 7 days: 80
Avg open age: 673 days
Stale 30+ days: 2,641
Stale 90+ days: 1,794

Recent activity

Opened in 7 days: 82
Closed in 7 days: 58
Comments in 7 days: 209
Events in 7 days: 863

Top labels

  • bug (5,714)
  • topic:editor (2,617)
  • archived (2,027)
  • regression (1,130)
  • confirmed (1,121)
  • topic:rendering (1,042)
  • topic:3d (885)
  • discussion (836)

Detailed Description

Godot Engine is a feature-packed, cross-platform game engine written in C++ that enables developers to create both 2D and 3D games from a unified interface. The engine provides comprehensive common tools designed to let users focus on game development without reinventing foundational systems. Games built with Godot can be exported with a single click to major desktop platforms including Linux, macOS, and Windows, as well as mobile platforms such as Android and iOS, web-based platforms, and consoles.

The project is completely free and open source under the MIT license, with no royalties or licensing strings attached. Godot's development is fully independent and community-driven, supported by the Godot Foundation as a not-for-profit organization. The engine was originally developed in-house by Juan Linietsky and Ariel Manzur for several years before being open sourced in February 2014, at which point it had already been used to publish several commercial titles.

GitGenius tracking data reveals that Godot maintains an exceptionally active development community.

The core development team shows concentrated activity among key contributors. These contributors form the backbone of the project's triage and maintenance efforts. The repository's contributor base overlaps significantly with other major open source projects, with GitGenius identifying shared contributors with microsoft/vscode, microsoft/typescript, and rust-lang/rust, indicating cross-pollination between the game engine community and broader software development ecosystems.

The engine's feature set encompasses 2D graphics, 3D rendering, visual scripting, a scene system, animation tools, physics simulation, and asset management capabilities. C# support is integrated into the platform, providing developers with multiple scripting options. The project maintains official documentation hosted on Read the Docs, with the documentation itself maintained in a separate GitHub repository. Official demo projects are available in their own repository, and the community has compiled extensive learning resources including tutorials, videos, and community-contributed materials accessible through the project's community channels and the Godot Contributors Chat.