Repository Issue Activity (beta)

defold/defold

Current issue state, recent activity, and per-issue timelines from the indexed issue data.

Open Issues
18
New in 7 Days
9
Closed in 7 Days
6
Average Open Age
209 days
Stale 30+ Days
0
Stale 90+ Days
0
Last 2 Weeks
DateOpenedClosedCommentsEventsOpen Backlog
2026-09-122463711
2026-09-115233510
2026-09-1020000
2026-09-0900000
2026-09-0800000
2026-09-0700000
2026-09-0600000
2026-09-0500000
2026-09-0400000
2026-09-0300000
2026-09-0210000
2026-09-0100000
2026-08-3100000
2026-08-3000000
This Week

Opened: 9

Closed: 6

Comments: 9

Events: 72

Top Labels
bug (140)
engine (98)
editor (93)
task (58)
feature request (56)
html5 (22)
bob (20)
quick win? (15)
Issue Explorer
IssueAuthorStateLabelsCommentsReactionsUpdated

#3519 Use custom collision shapes from glTF

Opened 7 years ago
britzl
closed - completed
feature request
engine
physics
2139 hours ago

#13164 SIGSEGV in qglinternal::vkCmdBindPipeline

Opened 3 days ago
avtorushin-ms
closed - completed
bug
engine
vulkan
109 hours ago

#3576 Add support for multiple root bones in a model skeleton (DEF-3092)

Opened 7 years ago
britzl
closed - completed
feature request
engine
model
2010 hours ago

#11566 Cubemap textures render incorrectly when texture compression is applied

Opened 9 months ago
selimanac
open
engine
model
html5
0011 hours ago

#13181 The first attmept to bundle HTML5 always fail

Opened 12 hours ago
AGulev
open
bug
triage
0012 hours ago

#11181 Add hint with variable/field value in debug mode

Opened 1 year ago
paweljarosz
open
feature request
editor
debugger
2016 hours ago

#12422 Displaying variable value in debug mode in hover hint

Opened 4 months ago
vialmaskin
closed - duplicate
feature request
editor
debugger
1316 hours ago

#13179 Minor glitch: random menu item order when using editor_scripts

Opened 17 hours ago
MINIBITSGAMES
open
bug
triage
0017 hours ago

#12871 Native Runtime System Font Support (Dynamic OS-level/HTML5 text rendering)

Opened 1 month ago
loohoo
open - reopened
feature request
19117 hours ago

#11254 Investigate lazy loading of a defunloaded project resource

Opened 1 year ago
britzl
closed - completed
task
editor
performance
001 day ago

#13176 Default font outlines seem to have disappeared

Opened 1 day ago
JCash
open
bug
triage
101 day ago

#10406 Migrate from deprecated APIs on Macos

Opened 1 year ago
ekharkunov
open
task
engine
macos
201 day ago

#12352 [iOS] Cold-start URL scheme deeplinks not delivered to dmExtension::RegisteriOSUIApplicationDelegate delegates

Opened 4 months ago
ihar-va-MA
open
bug
engine
ios
001 day ago

#13175 Update JavaFX to 27 and JDK to the latest 25.x for Defold 1.14.0

Opened 1 day ago
AGulev
open
task
triage
001 day ago

#13172 Default text in text node is interpreted as Rich text

Opened 1 day ago
britzl
open
bug
triage
021 day ago

#8160 Add support for splitting live update content into multiple archives

Opened 3 years ago
JCash
open
task
editor
bob
4131 day ago

#13173 message_id "data" became reserved after 1.12.3

Opened 1 day ago
8bitskull
open
bug
triage
101 day ago

#13171 Same atlas name in gui and template cause a crash

Opened 2 days ago
pborkowski-ms
open
bug
triage
001 day ago

#13037 Android SIGSEGV in libgui

Opened 17 days ago
ihar-va-MA
open
bug
002 days ago

#13085 EXC_BAD_ACCESS in dmSpine::SetupNode when cloning a GUI node tree containing a Spine node (iOS)

Opened 10 days ago
ihar-va-MA
open
bug
triage
002 days ago

#8618 Investigate a dmSDK C++ api

Opened 3 years ago
JCash
open
task
engine
investigation
262 days ago

#13167 Sprites occasionally render flipped when textures/atlases are created dynamically at runtime via resource.create_texture + resource.create_atlas

Opened 2 days ago
felix-sbg
open
bug
triage
112 days ago

#11086 Request for Full UTF-8 Support in Game Engine

Opened 1 year ago
ppk789456
open
bug
engine
windows
1302 days ago

#10863 I want to ask why resource names cannot use Chinese characters and must all be in English?

Opened 1 year ago
zuiaiyangyang3
closed - completed
feature request
editor
bob
902 days ago

#10107 Migrate builtin shaders to use the new shader pipeline

Opened 2 years ago
Jhonnyg
closed - completed
task
bob
pipeline
012 years ago

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