zeux/meshoptimizer

Mesh optimization library that makes meshes smaller and faster to render

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Summary Information

Updated 25 minutes ago
Added to GitGenius on September 7th, 2026
Created on September 9th, 2016
Open Issues & Pull Requests: 5 (+0)
GitHub issues: Enabled
Number of forks: 742
Total Stargazers: 8,316 (+0)
Total Subscribers: 140 (+0)

Repository Insights (GitGenius)

Median issue/PR response: 2.7 hours
Mean response time: 29.1 hours
90th percentile: 30.0 hours
Tracked items: 90

How this project is maintained

Around half of the issues opened in the past year never receive a reply. Only 11% of issues opened in the past year have been closed. Three people close 85% of everything that gets resolved.

Charts & Analytics

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Issue Activity (beta)

Open issues: 3
New in 7 days: 0
Closed in 7 days: 2
Avg open age: 46 days
Stale 30+ days: 1
Stale 90+ days: 0

Recent activity

Opened in 7 days: 0
Closed in 7 days: 2
Comments in 7 days: 0
Events in 7 days: 2

Top labels

  • enhancement (38)
  • gltfpack (38)
  • bug (31)
  • invalid (8)
  • build (6)
  • question (6)
  • wontfix (6)
  • blocked (4)

Detailed Description

meshoptimizer is a mesh optimization library that makes meshes smaller and faster to render.

The library addresses the challenge of preparing triangle mesh data for efficient GPU rendering. Modern graphics pipelines process vertex and index data through multiple stages, and performance depends heavily on how that data is structured. meshoptimizer provides algorithms to optimize meshes for GPU pipeline efficiency, reduce mesh complexity through simplification, and decrease storage overhead through compression. It exposes these capabilities through C and C++ interfaces, with additional language bindings available through FFI, a Rust crate, and JavaScript bindings.

The tool suits projects that need to optimize 3D mesh assets for real-time rendering, particularly those working with glTF files. A companion command-line tool called gltfpack automates optimization of glTF files directly. The library is also distributed as packages across multiple Linux distributions and through Vcpkg and Conan, making integration straightforward for most build systems. Developers can either use CMake to build it as a standalone or embedded library, or add individual source files directly to their build system depending on which algorithms they need.

Development activity shows consistent maintenance with automated testing via continuous integration and code coverage tracking. The project provides pre-built binaries for gltfpack and maintains availability through multiple package managers and distribution channels, indicating sustained attention to accessibility and usability across different platforms and workflows.