playcanvas/supersplat

3D Gaussian Splat Editor

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Summary Information

Updated 6 minutes ago
Added to GitGenius on May 16th, 2026
Created on October 19th, 2023
Open Issues & Pull Requests: 109 (+0)
Number of forks: 1,112
Total Stargazers: 9,879 (+1)
Total Subscribers: 69 (+0)

Repository Insights (GitGenius)

Median issue/PR response: 4.5 hours
Mean response time: 25.9 days
90th percentile: 82.9 days
Tracked items: 355

How this project is maintained

Around half of the issues opened in the past year never receive a reply. 93% of open issues come from outside the core team, so the backlog reflects real-world use rather than internal planning. Work labelled "enhancement" is answered fastest, typically in under an hour, while "feature request" waits about 3 days. Almost all tracked open issues have seen activity in the last three months. Only 8% of issues opened in the past year have been closed.

Charts & Analytics

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Issue Activity (beta)

Open issues: 97
New in 7 days: 0
Closed in 7 days: 0
Avg open age: 347 days
Stale 30+ days: 91
Stale 90+ days: 5

Recent activity

Opened in 7 days: 0
Closed in 7 days: 0
Comments in 7 days: 0
Events in 7 days: 0

Top labels

  • feature request (112)
  • bug (46)
  • enhancement (21)
  • duplicate (7)
  • question (2)
  • documentation (1)
  • help wanted (1)

Most active issues this week

No issue events were indexed in the last 7 days.

Detailed Description

SuperSplat is a free and open source browser-based editor for working with 3D Gaussian Splats, built entirely on web technologies with no installation required. The tool runs at https://superspl.at/editor and enables users to inspect, edit, optimize, and publish 3D Gaussian Splat data directly in their web browser. Written primarily in TypeScript, the project leverages WebGL and WebGPU for real-time GPU-accelerated rendering of point cloud data, integrating with the PlayCanvas ecosystem and utilizing the PCUI framework for its user interface.

The repository serves as a practical implementation of 3D Gaussian Splatting technology, a technique for representing and rendering 3D scenes. The editor provides interactive tools for manipulating splat data, making it accessible to users who need to work with this emerging 3D representation format without requiring specialized desktop software. The project includes comprehensive localization support with JSON-based locale files for multiple languages, and developers can add new language translations by creating locale files and registering them in the localization system.

Development setup requires Node.js 18 or later, with a straightforward workflow involving cloning the repository, installing dependencies, and running a local development server on port 3000. The build system automatically rebuilds SuperSplat when source files change, allowing developers to see modifications by refreshing their browser. The documentation emphasizes clearing browser caches during development to ensure changes are properly reflected.

This network reflects SuperSplat's position within the broader ecosystem of 3D Gaussian Splatting tools and the PlayCanvas platform. The editor is documented through a user guide available on the PlayCanvas developer portal, with additional resources available through the PlayCanvas blog and community forum, providing users with comprehensive support for learning and utilizing the tool's capabilities.