SuperSplat is a free and open source browser-based editor for working with 3D Gaussian Splats, built entirely on web technologies with no installation required. The tool runs at https://superspl.at/editor and enables users to inspect, edit, optimize, and publish 3D Gaussian Splat data directly in their web browser. Written primarily in TypeScript, the project leverages WebGL and WebGPU for real-time GPU-accelerated rendering of point cloud data, integrating with the PlayCanvas ecosystem and utilizing the PCUI framework for its user interface.
The repository serves as a practical implementation of 3D Gaussian Splatting technology, a technique for representing and rendering 3D scenes. The editor provides interactive tools for manipulating splat data, making it accessible to users who need to work with this emerging 3D representation format without requiring specialized desktop software. The project includes comprehensive localization support with JSON-based locale files for multiple languages, and developers can add new language translations by creating locale files and registering them in the localization system.
Development setup requires Node.js 18 or later, with a straightforward workflow involving cloning the repository, installing dependencies, and running a local development server on port 3000. The build system automatically rebuilds SuperSplat when source files change, allowing developers to see modifications by refreshing their browser. The documentation emphasizes clearing browser caches during development to ensure changes are properly reflected.
This network reflects SuperSplat's position within the broader ecosystem of 3D Gaussian Splatting tools and the PlayCanvas platform. The editor is documented through a user guide available on the PlayCanvas developer portal, with additional resources available through the PlayCanvas blog and community forum, providing users with comprehensive support for learning and utilizing the tool's capabilities.