Description: SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
View khronosgroup/spirv-cross on GitHub ↗
SPIRV-Cross is a versatile, open-source library and command-line tool developed by the Khronos Group, designed to facilitate the conversion of SPIR-V (Standard Portable Intermediate Representation) code into various other intermediate representations and target languages. Its primary goal is to bridge the gap between different graphics and compute APIs, enabling code portability and interoperability. Originally focused on converting SPIR-V to GLSL (OpenGL Shading Language), it has expanded significantly to support a wide range of targets, including HLSL (High-Level Shading Language for DirectX), MSL (Metal Shading Language for Apple platforms), and even textual representations of SPIR-V itself. This makes it a crucial component in cross-platform graphics development, particularly when dealing with Vulkan, OpenGL, and Metal.
The core functionality of SPIRV-Cross revolves around parsing SPIR-V binary code, analyzing its structure, and then transforming it into a desired output format. It achieves this through a sophisticated internal representation that captures the semantics of the SPIR-V instructions. This internal representation isn't tied to any specific target language, allowing for flexible and extensible conversion capabilities. The library handles a substantial portion of the SPIR-V specification, including various extensions, and provides mechanisms for dealing with complex features like image formats, textures, and compute shaders. Crucially, SPIRV-Cross doesn't simply perform a direct translation; it aims to *understand* the SPIR-V code and generate equivalent, idiomatic code for the target language, optimizing for performance and correctness.
The command-line tool, also named `spirv-cross`, is a practical application of the library. It allows developers to quickly convert SPIR-V files from the command line, specifying the desired target language and output file. This is incredibly useful for integrating SPIR-V shaders into existing projects that rely on different graphics APIs. The tool supports various options for controlling the conversion process, such as specifying the SPIR-V version, enabling or disabling certain optimizations, and controlling the verbosity of the output. It also includes features for generating header files containing shader definitions, making it easier to integrate the converted shaders into C++ or other codebases.
Beyond simple conversion, SPIRV-Cross offers advanced features like reflection. It can extract metadata from the SPIR-V code, such as variable names, input/output bindings, and uniform buffer layouts. This metadata is invaluable for shader introspection and automatic binding generation, simplifying the process of connecting shaders to application data. The library also supports the generation of SPIR-V from textual representations, allowing developers to write shaders in a more human-readable format and then compile them to SPIR-V using other tools, before using SPIRV-Cross for cross-compilation.
In essence, SPIRV-Cross is a powerful and essential tool for anyone working with SPIR-V. It significantly reduces the effort required to port shaders between different graphics APIs, promotes code reuse, and simplifies the development of cross-platform graphics applications. Its ongoing development and support from the Khronos Group ensure its continued relevance in the evolving landscape of graphics and compute technologies.
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