limbonaut/limboai

LimboAI - Behavior Trees and State Machines for Godot 4

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limbonaut/limboai has 3k+ stars and 100+ forks on GitHub, is written in C++, and was last pushed on Oct 4, 2026. Data as of . Signed-in members get hourly updates — create a free account.

Summary Information

Updated 8 minutes ago
Type:Plugin / ExtensionCategory(s):Game DevelopmentMedia, Graphics & Games
Added to GitGenius on September 22nd, 2026
Created on July 26th, 2023
Open Issues & Pull Requests: 62 (+0)
GitHub issues: Enabled
Number of forks: 149
Total Stargazers: 3,055 (+0)
Total Subscribers: 26 (+0)

Repository Insights (GitGenius)

Median issue/PR response: 25.4 hours
Mean response time: 24.0 days
90th percentile: 57.5 days
Tracked items: 99

Maintainer activity

1 person did triage or write work on this repository in the last 12 months.

Counts unlabeled, assigned, unassigned, milestoned, demilestoned, locked, unlocked over the last 12 months. These are issue and pull request events that require triage or write permission. Commits and code review are not counted. labeled and renamed are excluded because GitHub issue forms record the issue author as the actor. Figures from October 18, 2026. This count is not comparable across projects: each project's automation decides which of these events a person emits. How this is counted.

How this project is maintained

About 19% of issues opened in the past year have never received a reply. 91% of open issues come from outside the core team, so the backlog reflects real-world use rather than internal planning. Work labelled "bug" is answered fastest, typically in about 12 hours, while "enhancement" waits about 3 days. Only 52% of issues opened in the past year have been closed. Three people close 77% of everything that gets resolved.

Charts & Analytics

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Issue Activity (beta)

Open issues: 43
New in 7 days: 0
Closed in 7 days: 0
Avg open age: 428 days
Stale 30+ days: 41
Stale 90+ days: 38

Recent activity

Opened in 7 days: 0
Closed in 7 days: 0
Comments in 7 days: 0
Events in 7 days: 0

Top labels

  • bug (64)
  • enhancement (46)
  • documentation (2)
  • regression (2)
  • upstream (2)
  • breaking-compatibility (1)
  • question (1)
  • wontfix (1)

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Detailed Description

LimboAI is a C++ plugin for Godot Engine 4 that provides behavior trees and state machines for creating complex AI behaviors.

The tool addresses the challenge of implementing sophisticated agent behavior in games by combining two complementary AI paradigms. Behavior trees offer hierarchical, modular structures for modeling agent actions, while state machines provide explicit control flow. The plugin allows these systems to work together, letting developers compose intricate behaviors from simpler components. Both paradigms can be extended through GDScript, so custom tasks and states integrate seamlessly without requiring C++ compilation.

Developers building games in Godot 4 who need AI systems beyond simple scripting should consider this tool. It suits projects where enemy or NPC behavior needs to be both complex and maintainable, particularly those benefiting from the visual clarity of behavior trees. The plugin includes a built-in editor for designing trees visually, a visual debugger for inspecting behavior at runtime, and a demo project with tutorial content that teaches behavior tree concepts through examples.

The project maintains active development with passing unit tests and up-to-date documentation. Community engagement is supported through dedicated Discord and social media channels. The codebase demonstrates attention to code quality through automated testing infrastructure.