valvesoftware/source-sdk-2013

The 2013 edition of the Source SDK

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Summary Information

Updated 51 minutes ago
Added to GitGenius on September 6th, 2026
Created on June 26th, 2013
Open Issues & Pull Requests: 1,074 (+1)
GitHub issues: Enabled
Number of forks: 3,028
Total Stargazers: 9,976 (+0)
Total Subscribers: 322 (+0)

Repository Insights (GitGenius)

Median issue/PR response: 7.2 hours
Mean response time: 77.0 days
90th percentile: 49.8 days
Tracked items: 297

How this project is maintained

Around half of the issues opened in the past year never receive a reply. 100% of open issues come from outside the core team, so the backlog reflects real-world use rather than internal planning. Only 8% of issues opened in the past year have been closed. Three people close 56% of everything that gets resolved.

Charts & Analytics

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Issue Activity (beta)

Open issues: 186
New in 7 days: 0
Closed in 7 days: 0
Avg open age: 701 days
Stale 30+ days: 176
Stale 90+ days: 164

Recent activity

Opened in 7 days: 0
Closed in 7 days: 0
Comments in 7 days: 0
Events in 7 days: 0

Top labels

  • Reviewed (1)
  • enhancement (1)

Detailed Description

Source SDK 2013 is a game development kit that provides the source code and build infrastructure for creating mods based on the Source engine, specifically for Half-Life 2, Half-Life 2: Deathmatch, and Team Fortress 2.

The SDK solves the problem of enabling mod developers to build and distribute custom content for Source engine games. It supplies the complete game code alongside build configuration and project generation tools. Developers clone the repository and run a build script that generates a Visual Studio solution on Windows or uses containerized compilation against the Steam Runtime on Linux, then compile and launch their mods directly from the IDE.

Developers should choose this SDK if they want to create mods for the supported Source engine titles and plan to distribute through Steam or standalone channels. The kit is designed for non-commercial mod development and includes guidance on the distribution process. It requires Visual Studio 2022 on Windows with specific workload components and the Windows SDK, or podman on Linux for containerized builds. The README does not compare this SDK to alternative modding approaches.

The project receives infrequent updates with long gaps between commits. Pull requests are rarely merged, and when they are, the review and integration process moves slowly. Issue reports accumulate without consistent triage or response from maintainers. The codebase shows minimal active development despite being publicly available.