Description: Voxel sandbox game with a large render distance, procedurally generated content and some cool graphical effects.
View pixelguys/cubyz on GitHub ↗
Cubyz is an ambitious open-source voxel game engine and game, written entirely in Java, drawing significant inspiration from the highly successful Minecraft. Its primary goal is to offer a robust, modular, and extensible platform for developers to create their own unique voxel-based games, rather than being just a clone. The project emphasizes flexibility, allowing for deep customization and a wide array of game experiences built upon its core framework.
At its heart, Cubyz leverages Java's cross-platform capabilities, making it accessible across various operating systems. For its graphical rendering and low-level system interactions, it utilizes the Lightweight Java Game Library (LWJGL), which provides direct bindings to essential libraries like OpenGL for high-performance 3D graphics, GLFW for window management and input, and OpenAL for audio. This technological foundation enables Cubyz to render complex voxel worlds efficiently, supporting features like advanced lighting, shadows, and potentially Physically Based Rendering (PBR) as indicated by its goals. The project is structured using Maven, a popular build automation tool for Java, ensuring dependency management and a standardized build process.
The engine's architecture is designed with modularity in mind, separating client-side rendering and input logic from server-side world management and game mechanics. This clear distinction facilitates both single-player and multiplayer functionalities, with a dedicated networking layer handling communication between clients and servers. Cubyz features an "infinite" procedural world generation system, capable of creating diverse biomes, terrain, and structures. This is complemented by a comprehensive block, item, and entity system, forming the fundamental building blocks of any voxel game. A custom physics engine handles interactions within the world, while a flexible GUI system allows for in-game interfaces and user interaction.
One of Cubyz's most compelling features is its extensive modding support. It provides a well-defined API for plugins, allowing external developers to extend virtually every aspect of the game, from adding new blocks, items, and entities to modifying game mechanics and world generation algorithms. Alongside plugins, it supports "data packs," which enable content creators to introduce new assets like textures, models, and sounds without writing any code. This dual approach to extensibility empowers both programmers and artists to contribute to and customize the Cubyz ecosystem, fostering a vibrant community around the platform.
The project is actively developed under an MIT license, promoting open collaboration and free use. While still in ongoing development, Cubyz demonstrates a clear vision for a powerful, community-driven voxel engine. It serves as an excellent learning resource for aspiring game developers interested in voxel technology and Java game programming, while also aiming to provide a solid foundation for those looking to build and deploy their own unique voxel game experiences. Its commitment to open-source principles and modular design positions Cubyz as a promising contender in the realm of customizable voxel game development.
Fetching additional details & charts...