tokisangames/terrain3d

A high performance, editable terrain system for Godot 4.

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Summary Information

Updated 1 hour ago
Type:Plugin / ExtensionCategory(s):Game DevelopmentMedia, Graphics & Games
Added to GitGenius on September 16th, 2026
Created on January 22nd, 2023
Open Issues & Pull Requests: 92 (+0)
GitHub issues: Enabled
Number of forks: 299
Total Stargazers: 4,282 (+0)
Total Subscribers: 53 (+0)

Repository Insights (GitGenius)

Median issue/PR response: 4.8 hours
Mean response time: 29.8 days
90th percentile: 73.1 days
Tracked items: 304

Most active contributors

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How this project is maintained

About 8% of issues opened in the past year have never received a reply. 46% of open issues come from outside the core team, a mix of external reports and the maintainers' own roadmap. 87% of issues opened in the past year have been closed, leaving a working backlog. Three people close 82% of everything that gets resolved.

Charts & Analytics

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Issue Activity (beta)

Open issues: 59
New in 7 days: 3
Closed in 7 days: 3
Avg open age: 700 days
Stale 30+ days: 58
Stale 90+ days: 49

Recent activity

Opened in 7 days: 3
Closed in 7 days: 3
Comments in 7 days: 1
Events in 7 days: 1

Top labels

  • enhancement (86)
  • bug (82)
  • good first issue (32)
  • not a bug (30)
  • idea (25)
  • low priority (20)
  • important (19)
  • shaders (13)

Detailed Description

Terrain3D is a high-performance terrain system for Godot 4 that enables real-time editing and visualization of large-scale landscapes within the engine.

The tool addresses the need for efficient terrain handling in Godot by providing an editable heightmap-based system optimized for performance. Rather than relying on traditional mesh-based approaches that can become unwieldy with large terrains, Terrain3D uses a specialized architecture designed to handle substantial landscape data while maintaining responsiveness during both gameplay and development-time editing.

Developers working on Godot 4 projects that require expansive outdoor environments should consider Terrain3D if terrain editing within the engine is a core workflow requirement. The system is particularly suited for games where landscape modification happens frequently during development or potentially at runtime. Teams building open-world titles, exploration games, or any project where terrain scale and editability matter will find this tool directly addresses those constraints.

The project shows consistent development activity with regular updates and refinements to the terrain system. The codebase receives ongoing maintenance addressing stability and performance improvements. Development demonstrates responsiveness to user feedback and integration with Godot's evolving ecosystem.