Repository Issue Activity (beta)

tokisangames/terrain3d

Current issue state, recent activity, and per-issue timelines from the indexed issue data.

Open Issues
59
New in 7 Days
3
Closed in 7 Days
3
Average Open Age
700 days
Stale 30+ Days
58
Stale 90+ Days
49
Last 2 Weeks
DateOpenedClosedCommentsEventsOpen Backlog
2026-09-2000000
2026-09-1911000
2026-09-1800001
2026-09-1711000
2026-09-16011160
2026-09-1510000
2026-09-1400000
2026-09-1300000
2026-09-1200000
2026-09-1100000
2026-09-1000000
2026-09-0900000
2026-09-0800000
2026-09-0700000
This Week

Opened: 3

Closed: 3

Comments: 1

Events: 1

Top Labels
enhancement (86)
bug (82)
good first issue (32)
not a bug (30)
idea (25)
low priority (20)
important (19)
shaders (13)
Issue Explorer
IssueAuthorStateLabelsCommentsReactionsUpdated

#1043 body_add_shape has no compatibility fallback under precision=double on Godot 4.7.2 — collision silently never attaches

Opened 1 day ago
rhunecke
closed - completed
No labels
201 day ago

#1042 T3D Crashes - property_list issue on save

Opened 3 days ago
KccbzZ
closed - duplicate
No labels
503 days ago

#1041 Godot Crash w/T3D

Opened 5 days ago
ajque0501
open
No labels
703 days ago

#1035 OpenGL Crash on MacOS

Opened 16 days ago
iediot
closed - completed
No labels
204 days ago

#1031 Released Android arm64 binaries are not 16 KB page-aligned

Opened 1 month ago
anatolbogun
closed - completed
No labels
3015 days ago

#1036 Random tilt is not applied to mesh instances

Opened 15 days ago
VollgekackteTonne
closed - duplicate
No labels
5015 days ago

#992 Crash in D3D12 BarrierRequest::MAX_SUBRESOURCES

Opened 3 months ago
Emaxoso
closed - completed
waiting for godot
9026 days ago

#379 Add options to compress or disable the color map

Opened 2 years ago
Xtarsia
open
enhancement
121 month ago

#1027 Particle grass artifacts with MSAA + DOF or Glow

Opened 1 month ago
Manik2607
closed - completed
bug
shaders
201 month ago

#1028 Automatic Foliage System

Opened 1 month ago
Manik2607
closed - duplicate
No labels
101 month ago

#1026 Wrong orientation of placed instanced meshes

Opened 1 month ago
NonDesu
closed - completed
No labels
101 month ago

#502 HTML WebGL support

Opened 2 years ago
TokisanGames
closed - completed
bug
building
1431 month ago

#245 Make a runtime virtual texture

Opened 3 years ago
TokisanGames
open
enhancement
681 month ago

#835 Dev mode

Opened 11 months ago
TokisanGames
open
enhancement
131 month ago

#985 Channel packer: Create Import file for texture

Opened 4 months ago
TokisanGames
closed - duplicate
enhancement
good first issue
101 month ago

#1022 Use godot-cpp api_version

Opened 1 month ago
TokisanGames
open
building
001 month ago

#491 Implement Region Streaming

Opened 2 years ago
TokisanGames
open
enhancement
big terrains
1421 month ago

#999 Instancer should respect region blend

Opened 2 months ago
TokisanGames
closed - completed
bug
101 month ago

#949 get_height() needs region blend

Opened 7 months ago
TokisanGames
closed - completed
bug
001 month ago

#501 Improve AssetDock

Opened 2 years ago
TokisanGames
open
enhancement
102 months ago

#175 Implement Parallax Occlusion Mapping

Opened 3 years ago
TokisanGames
open - reopened
enhancement
432 months ago

#1009 Collision Shape for Terrain in Full/Game Mode Issue

Opened 2 months ago
mrunion
closed - completed
No labels
202 months ago

#1007 Expose mesher grid style: uniform quad diagonal option to match physics heightfield triangulation

Opened 2 months ago
taylorstapleton
closed - completed
No labels
502 months ago

#821 Export bounds

Opened 11 months ago
TokisanGames
closed - completed
bug
good first issue
important
002 months ago

#984 Live info panel

Opened 4 months ago
TokisanGames
closed - completed
enhancement
102 months ago

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