Current issue state, recent activity, and per-issue timelines from the indexed issue data.
| Date | Opened | Closed | Comments | Events | Open Backlog |
|---|---|---|---|---|---|
| 2026-09-20 | 0 | 0 | 0 | 0 | 0 |
| 2026-09-19 | 1 | 1 | 0 | 0 | 0 |
| 2026-09-18 | 0 | 0 | 0 | 0 | 1 |
| 2026-09-17 | 1 | 1 | 0 | 0 | 0 |
| 2026-09-16 | 0 | 1 | 1 | 1 | 60 |
| 2026-09-15 | 1 | 0 | 0 | 0 | 0 |
| 2026-09-14 | 0 | 0 | 0 | 0 | 0 |
| 2026-09-13 | 0 | 0 | 0 | 0 | 0 |
| 2026-09-12 | 0 | 0 | 0 | 0 | 0 |
| 2026-09-11 | 0 | 0 | 0 | 0 | 0 |
| 2026-09-10 | 0 | 0 | 0 | 0 | 0 |
| 2026-09-09 | 0 | 0 | 0 | 0 | 0 |
| 2026-09-08 | 0 | 0 | 0 | 0 | 0 |
| 2026-09-07 | 0 | 0 | 0 | 0 | 0 |
Opened: 3
Closed: 3
Comments: 1
Events: 1
| Issue | Author | State | Labels | Comments | Reactions | Updated |
|---|---|---|---|---|---|---|
#1043 body_add_shape has no compatibility fallback under precision=double on Godot 4.7.2 — collision silently never attaches Opened 1 day ago | rhunecke | closed - completed | No labels | 2 | 0 | 1 day ago |
#1042 T3D Crashes - property_list issue on save Opened 3 days ago | KccbzZ | closed - duplicate | No labels | 5 | 0 | 3 days ago |
#1041 Godot Crash w/T3D Opened 5 days ago | ajque0501 | open | No labels | 7 | 0 | 3 days ago |
#1035 OpenGL Crash on MacOS Opened 16 days ago | iediot | closed - completed | No labels | 2 | 0 | 4 days ago |
#1031 Released Android arm64 binaries are not 16 KB page-aligned Opened 1 month ago | anatolbogun | closed - completed | No labels | 3 | 0 | 15 days ago |
#1036 Random tilt is not applied to mesh instances Opened 15 days ago | VollgekackteTonne | closed - duplicate | No labels | 5 | 0 | 15 days ago |
#992 Crash in D3D12 BarrierRequest::MAX_SUBRESOURCES Opened 3 months ago | Emaxoso | closed - completed | waiting for godot | 9 | 0 | 26 days ago |
#379 Add options to compress or disable the color map Opened 2 years ago | Xtarsia | open | enhancement | 1 | 2 | 1 month ago |
#1027 Particle grass artifacts with MSAA + DOF or Glow Opened 1 month ago | Manik2607 | closed - completed | bug shaders | 2 | 0 | 1 month ago |
#1028 Automatic Foliage System Opened 1 month ago | Manik2607 | closed - duplicate | No labels | 1 | 0 | 1 month ago |
#1026 Wrong orientation of placed instanced meshes Opened 1 month ago | NonDesu | closed - completed | No labels | 1 | 0 | 1 month ago |
#502 HTML WebGL support Opened 2 years ago | TokisanGames | closed - completed | bug building | 14 | 3 | 1 month ago |
#245 Make a runtime virtual texture Opened 3 years ago | TokisanGames | open | enhancement | 6 | 8 | 1 month ago |
#835 Dev mode Opened 11 months ago | TokisanGames | open | enhancement | 1 | 3 | 1 month ago |
#985 Channel packer: Create Import file for texture Opened 4 months ago | TokisanGames | closed - duplicate | enhancement good first issue | 1 | 0 | 1 month ago |
#1022 Use godot-cpp api_version Opened 1 month ago | TokisanGames | open | building | 0 | 0 | 1 month ago |
#491 Implement Region Streaming Opened 2 years ago | TokisanGames | open | enhancement big terrains | 1 | 42 | 1 month ago |
#999 Instancer should respect region blend Opened 2 months ago | TokisanGames | closed - completed | bug | 1 | 0 | 1 month ago |
#949 get_height() needs region blend Opened 7 months ago | TokisanGames | closed - completed | bug | 0 | 0 | 1 month ago |
#501 Improve AssetDock Opened 2 years ago | TokisanGames | open | enhancement | 1 | 0 | 2 months ago |
#175 Implement Parallax Occlusion Mapping Opened 3 years ago | TokisanGames | open - reopened | enhancement | 4 | 3 | 2 months ago |
#1009 Collision Shape for Terrain in Full/Game Mode Issue Opened 2 months ago | mrunion | closed - completed | No labels | 2 | 0 | 2 months ago |
#1007 Expose mesher grid style: uniform quad diagonal option to match physics heightfield triangulation Opened 2 months ago | taylorstapleton | closed - completed | No labels | 5 | 0 | 2 months ago |
#821 Export bounds Opened 11 months ago | TokisanGames | closed - completed | bug good first issue important | 0 | 0 | 2 months ago |
#984 Live info panel Opened 4 months ago | TokisanGames | closed - completed | enhancement | 1 | 0 | 2 months ago |