pkalogiros/AudioMass

Free full-featured web-based audio & waveform editing tool

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pkalogiros/AudioMass has 3k+ stars and 300+ forks on GitHub, is written in JavaScript, and was last pushed on Aug 20, 2026. Data as of . Signed-in members get hourly updates — create a free account.

Summary Information

Updated 41 minutes ago
Added to GitGenius on September 30th, 2026
Created on July 22nd, 2018
Open Issues & Pull Requests: 78 (+0)
GitHub issues: Enabled
Number of forks: 344
Total Stargazers: 3,027 (+0)
Total Subscribers: 48 (+0)

Repository Insights (GitGenius)

Median issue/PR response: 6.5 days
Mean response time: 255.2 days
90th percentile: 869.4 days
Tracked items: 34

How this project is maintained

100% of open issues come from outside the core team, so the backlog reflects real-world use rather than internal planning. Three people close 88% of everything that gets resolved.

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Issue Activity (beta)

Open issues: 25
New in 7 days: 0
Closed in 7 days: 0
Avg open age: 183 days
Stale 30+ days: 23
Stale 90+ days: 13

Recent activity

Opened in 7 days: 0
Closed in 7 days: 0
Comments in 7 days: 0
Events in 7 days: 0

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Detailed Description

AudioMass is a web-based audio editing tool that runs in the browser and provides waveform editing capabilities without requiring installation.

The tool solves the problem of needing desktop audio editing software by delivering a full-featured editor through the web. It operates entirely in the browser, allowing users to perform audio editing tasks directly without downloading or installing applications. The project includes multitrack support, enabling users to layer multiple tracks, arrange clips, apply crossfades to overlapping sections, record onto designated channels, and mix everything down to a single output file.

AudioMass suits developers and users who need accessible audio editing without platform-specific software dependencies. It works well for projects requiring in-browser audio manipulation, from simple waveform editing to more complex multitrack composition. The tool is available as a live instance online, but can also be run locally by cloning the repository and starting the included server using either Go or Python, making it straightforward to self-host or integrate into other applications.

The project shows active development with regular updates to core functionality. Work has focused on expanding capabilities beyond single-track editing to include a complete multitrack system with recording and mixing features. The codebase is maintained with build tooling for production deployment, including minification support for optimized delivery.