immersive-web/webxr

Repository for the WebXR Device API Specification.

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immersive-web/webxr has 3k+ stars and 400+ forks on GitHub, is written in Bikeshed, and was last pushed on Sep 10, 2026. Data as of . Signed-in members get hourly updates — create a free account.

Summary Information

Updated 2 hours ago
Type:Documentation / SpecificationCategory(s):Documentation ToolsDeveloper Tools
Added to GitGenius on September 22nd, 2026
Created on March 14th, 2016
Open Issues & Pull Requests: 79 (+0)
GitHub issues: Enabled
Number of forks: 426
Total Stargazers: 3,154 (+0)
Total Subscribers: 290 (+0)

Repository Insights (GitGenius)

Median issue/PR response: 13.5 hours
Mean response time: 62.0 days
90th percentile: 99.5 days
Tracked items: 61

Maintainer activity

1 person did triage or write work on this repository in the last 12 months.

Counts unlabeled, assigned, unassigned, milestoned, demilestoned, locked, unlocked over the last 12 months. These are issue and pull request events that require triage or write permission. Commits and code review are not counted. labeled and renamed are excluded because GitHub issue forms record the issue author as the actor. Figures from October 11, 2026. This count is not comparable across projects: each project's automation decides which of these events a person emits. How this is counted.

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Issue Activity (beta)

Open issues: 17
New in 7 days: 0
Closed in 7 days: 0
Avg open age: 870 days
Stale 30+ days: 16
Stale 90+ days: 15

Recent activity

Opened in 7 days: 0
Closed in 7 days: 0
Comments in 7 days: 0
Events in 7 days: 0

Top labels

  • face-to-face (1)
  • fixed by pending PR (1)
  • i18n-needs-resolution (1)
  • i18n-tracker (1)
  • privacy-and-security (1)
  • privacy-needs-resolution (1)
  • question (1)

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Detailed Description

WebXR is a web standards specification for enabling augmented reality and virtual reality experiences in web browsers.

The specification addresses the need for a unified API that allows web developers to access XR hardware and create immersive experiences across different devices and platforms. Rather than requiring separate implementations for each XR device type, WebXR provides a standardized interface that abstracts the underlying hardware differences. This approach enables developers to write XR applications once and deploy them across multiple device categories, whether head-mounted displays, mobile AR platforms, or other spatial computing hardware.

Developers should adopt this specification when building web-based XR applications that need to work across diverse hardware ecosystems. It suits projects ranging from consumer AR experiences to enterprise VR training applications where cross-platform compatibility is essential. The specification is maintained as a formal web standard, making it the appropriate choice for any production XR web application rather than proprietary or experimental APIs.

The project maintains active engagement with the immersive web community through regular specification updates and refinements. Development activity reflects ongoing standardization work with contributions addressing emerging XR hardware capabilities and developer feedback. The specification continues to evolve to support new use cases and device categories as the XR landscape expands.