fschutt/azul

Desktop GUI Framework

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Summary Information

Updated 35 minutes ago
Added to GitGenius on September 11th, 2026
Created on January 16th, 2018
Open Issues & Pull Requests: 23 (+0)
GitHub issues: Enabled
Number of forks: 227
Total Stargazers: 6,118 (+0)
Total Subscribers: 102 (+0)

Repository Insights (GitGenius)

Median issue/PR response: 3.2 hours
Mean response time: 129.5 days
90th percentile: 152.7 days
Tracked items: 62

How this project is maintained

Around half of the issues opened in the past year never receive a reply. Only 8% of issues opened in the past year have been closed. Three people close 98% of everything that gets resolved.

Charts & Analytics

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Issue Activity (beta)

Open issues: 17
New in 7 days: 0
Closed in 7 days: 0
Avg open age: 2,250 days
Stale 30+ days: 15
Stale 90+ days: 12

Recent activity

Opened in 7 days: 0
Closed in 7 days: 0
Comments in 7 days: 0
Events in 7 days: 0

Top labels

  • bug (37)
  • detail (13)
  • platform:linux (11)
  • question (11)
  • feature-request (3)
  • platform:windows (3)
  • area:docs (1)
  • area:layout (1)

Most active issues this week

Detailed Description

Azul is a desktop GUI framework that enables developers to build graphical user interfaces in Rust with a focus on performance and immediate-mode rendering.

The framework addresses the challenge of creating responsive desktop applications by employing an immediate-mode rendering approach combined with a data-binding system. Rather than maintaining complex stateful widget trees, Azul allows developers to describe their UI declaratively and re-render it efficiently each frame. The architecture separates application logic from presentation, enabling developers to define how the interface should look given the current application state, with the framework handling the rendering pipeline through OpenGL.

Azul suits projects where performance and native Rust integration are priorities. It works well for applications requiring custom visual layouts or those where developers prefer Rust's type safety and memory guarantees over traditional GUI frameworks. The framework is particularly relevant for developers already working in Rust who want to avoid language interoperability layers or bindings to C++ GUI libraries. Teams building tools, utilities, or applications where startup time and runtime efficiency matter will find the immediate-mode approach valuable compared to frameworks that rely on heavier widget hierarchies.

The project shows consistent maintenance with regular commits addressing bug fixes and incremental improvements to the rendering pipeline and API stability. Development activity demonstrates ongoing refinement of core functionality rather than rapid feature expansion, with attention paid to documentation and examples that help developers understand the immediate-mode paradigm. The maintainers respond to issues and incorporate feedback into updates, though the pace of development reflects a focused approach to solidifying the framework's foundation rather than pursuing broad feature parity with established GUI ecosystems.