epicgames/lore

Lore is a next-generation, open source version control system

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Summary Information

Updated 54 minutes ago
Added to GitGenius on September 1st, 2026
Created on May 21st, 2026
Open Issues & Pull Requests: 105 (+1)
GitHub issues: Enabled
Number of forks: 427
Total Stargazers: 8,576 (+0)
Total Subscribers: 37 (+0)

Repository Insights (GitGenius)

Median issue/PR response: 21.0 hours
Mean response time: 3.3 days
90th percentile: 9.9 days
Tracked items: 52

How this project is maintained

Around half of the issues opened in the past year never receive a reply. 100% of open issues come from outside the core team, so the backlog reflects real-world use rather than internal planning. Almost all tracked open issues have seen activity in the last three months. Only 5% of issues opened in the past year have been closed. Three people close 64% of everything that gets resolved.

Charts & Analytics

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Issue Activity (beta)

Open issues: 69
New in 7 days: 8
Closed in 7 days: 2
Avg open age: 49 days
Stale 30+ days: 0
Stale 90+ days: 0

Recent activity

Opened in 7 days: 7
Closed in 7 days: 2
Comments in 7 days: 0
Events in 7 days: 12

Top labels

  • needs-triage (63)
  • bug (39)
  • enhancement (20)
  • documentation (6)
  • tracked (4)

Detailed Description

Lore is a next-generation open source version control system built in Rust and designed for unprecedented scalability of both data and teams.

Lore addresses the challenge of managing projects that combine code with large binary assets, particularly in games and entertainment where both developers and artists collaborate. The system is optimized to handle the scalability demands of large teams and substantial data volumes that traditional version control systems struggle with. Its architecture is purpose-built to support workflows where binary assets are as critical as source code.

Lore suits teams working on projects with significant binary components who need version control that treats code and large assets as first-class concerns equally. It is particularly relevant for game development and entertainment projects where artists and developers work in parallel. The project is pre-1.0 and under active development, meaning interfaces, on-disk formats, and APIs may change between releases, so adoption should account for this pre-release status. The documentation includes a FAQ that covers licensing, supported platforms, production readiness, and comparisons to other version control systems for those evaluating alternatives.

Development activity shows the project maintains active engagement with its community through a dedicated Discord channel. The team has published a public roadmap outlining planned features including scalable locking and an open source desktop client, indicating clear direction and transparency about future work. The project is fully open source and welcomes contributions from the community.