avianphysics/avian

ECS-driven 2D and 3D physics engine for the Bevy game engine.

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avianphysics/avian has 3k+ stars and 250+ forks on GitHub, is written in Rust, and was last pushed on Oct 18, 2026. Data as of . Signed-in members get hourly updates — create a free account.

Summary Information

Updated 1 hour ago
Type:FrameworkCategory(s):Game DevelopmentMedia, Graphics & Games
Added to GitGenius on September 21st, 2026
Created on May 29th, 2022
Open Issues & Pull Requests: 212 (+1)
GitHub issues: Enabled
Number of forks: 293
Total Stargazers: 3,243 (+0)
Total Subscribers: 14 (+0)

Repository Insights (GitGenius)

Median issue/PR response: 44.9 hours
Mean response time: 79.7 days
90th percentile: 326.2 days
Tracked items: 203

Maintainer activity

2 people did triage or write work on this repository in the last 12 months.

Counts unlabeled, assigned, unassigned, milestoned, demilestoned, locked, unlocked over the last 12 months. These are issue and pull request events that require triage or write permission. Commits and code review are not counted. labeled and renamed are excluded because GitHub issue forms record the issue author as the actor. Figures from October 18, 2026. This count is not comparable across projects: each project's automation decides which of these events a person emits. How this is counted.

How this project is maintained

Around half of the issues opened in the past year never receive a reply. 83% of open issues come from outside the core team, so the backlog reflects real-world use rather than internal planning. Work labelled "S-Ready-For-Implementation" is answered fastest, typically in about 10 hours, while "C-Feature" waits about 5 weeks. 69% of tracked open issues have had no activity in three months, so the open count overstates what is actively being worked. Only 28% of issues opened in the past year have been closed.

Charts & Analytics

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Issue Activity (beta)

Open issues: 137
New in 7 days: 2
Closed in 7 days: 0
Avg open age: 458 days
Stale 30+ days: 126
Stale 90+ days: 114

Recent activity

Opened in 7 days: 1
Closed in 7 days: 0
Comments in 7 days: 1
Events in 7 days: 1

Top labels

  • C-Bug (85)
  • A-Collision (58)
  • A-Dynamics (53)
  • C-Feature (48)
  • A-Spatial-Query (27)
  • S-Ready-For-Implementation (22)
  • C-Docs (19)
  • A-Transform (16)

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Detailed Description

Avian is a physics engine for the Bevy game engine that provides both 2D and 3D simulation through an entity-component-system architecture.

The engine solves the problem of integrating physics simulation into Bevy projects by implementing collision detection, rigid body dynamics, and constraint solving within Bevy's ECS framework. Its approach leverages the ECS pattern to organize physics components and systems, allowing developers to attach physics behavior to game entities through composition rather than inheritance. The engine handles spatial queries, contact resolution, and force application as discrete systems that operate on physics-related components.

Avian suits projects built on Bevy that require physics simulation ranging from simple 2D platformers to complex 3D environments. Developers choosing this engine should expect tight integration with Bevy's architecture and workflow, as the physics systems are designed to work naturally within Bevy's update loop and entity model. The tool is appropriate for teams already committed to Bevy and seeking a physics solution that avoids the friction of wrapping external C++ engines.

The project shows consistent maintenance with regular updates addressing both bug fixes and feature additions. Development activity demonstrates responsiveness to user issues and pull requests, with fixes and improvements being integrated steadily. The codebase receives ongoing refinement to improve performance and expand simulation capabilities. The maintainers actively engage with the community through issue discussions and incorporate feedback into the engine's evolution.