GPUOpen-LibrariesAndSDKs/FidelityFX-SDK

The main repository for the FidelityFX SDK.

Owned by AMD

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GPUOpen-LibrariesAndSDKs/FidelityFX-SDK has 1.5k+ stars and 300+ forks on GitHub, is written in C++, and was last pushed on Jun 24, 2026. Data as of . Signed-in members get hourly updates — create a free account.

Summary Information

Updated 50 minutes ago
Added to GitGenius on October 12th, 2026
Created on July 10th, 2023
Open Issues & Pull Requests: 147 (+0)
GitHub issues: Enabled
Number of forks: 349
Total Stargazers: 1,821 (+0)
Total Subscribers: 43 (+0)

Repository Insights (GitGenius)

Median issue/PR response: 6.8 days
Mean response time: 34.0 days
90th percentile: 74.0 days
Tracked items: 49

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Issue Activity (beta)

Open issues: 71
New in 7 days: 3
Closed in 7 days: 0
Avg open age: 423 days
Stale 30+ days: 65
Stale 90+ days: 59

Recent activity

Opened in 7 days: 0
Closed in 7 days: 0
Comments in 7 days: 1
Events in 7 days: 1

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Detailed Description

FidelityFX SDK is a collection of optimized graphics technologies for DirectX 12 and Vulkan applications.

The SDK addresses the challenge of maintaining visual quality while improving rendering performance. It provides heavily optimized implementations of graphics techniques that developers can integrate into their applications to enhance both speed and image fidelity. The toolkit is designed specifically for developers working with modern graphics APIs, offering ready-to-use solutions rather than requiring custom implementations from scratch.

Developers should consider this SDK if they are building games or graphics-intensive applications targeting DirectX 12 or Vulkan. It suits projects where performance optimization and visual quality are both priorities. The SDK is particularly relevant for teams working on AMD hardware or seeking cross-platform graphics solutions, as it provides vendor-optimized implementations that may outperform generic approaches.

The project maintains active development with regular updates and refinements to its technology suite. Documentation and examples are provided to support integration into existing codebases. The codebase is written in C++ and structured to allow selective adoption of individual technologies rather than requiring wholesale replacement of rendering systems.