baldurk/renderdoc

RenderDoc is a stand-alone graphics debugging tool.

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baldurk/renderdoc has 11k+ stars and 1.5k+ forks on GitHub, is written in C++, and was last pushed on Oct 12, 2026. Data as of . Signed-in members get hourly updates — create a free account.

Summary Information

Updated 11 hours ago
Added to GitGenius on September 5th, 2026
Created on February 27th, 2014
Open Issues & Pull Requests: 50 (+0)
GitHub issues: Enabled
Number of forks: 1,798
Total Stargazers: 11,178 (+0)
Total Subscribers: 236 (+0)

Repository Insights (GitGenius)

Median issue/PR response: 1.5 hours
Mean response time: 9.2 days
90th percentile: 2.8 days
Tracked items: 2,401

Maintainer activity

3 people did triage or write work on this repository in the last 12 months.

Counts unlabeled, assigned, unassigned, milestoned, demilestoned, locked, unlocked over the last 12 months. These are issue and pull request events that require triage or write permission. Commits and code review are not counted. labeled and renamed are excluded because GitHub issue forms record the issue author as the actor. Figures from October 11, 2026. This count is not comparable across projects: each project's automation decides which of these events a person emits.

How this project is maintained

Practically every issue opened in the past year has drawn a reply. 96% of issues opened in the past year have since been closed. Three people close 87% of everything that gets resolved.

Charts & Analytics

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Issue Activity (beta)

Open issues: 19
New in 7 days: 0
Closed in 7 days: 0
Avg open age: 1,447 days
Stale 30+ days: 17
Stale 90+ days: 13

Recent activity

Opened in 7 days: 0
Closed in 7 days: 0
Comments in 7 days: 0
Events in 7 days: 1

Top labels

  • Bug (1,121)
  • Unresolved (611)
  • Need More Info (518)
  • Feature (278)
  • Profiling (3)

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Detailed Description

RenderDoc is a stand-alone graphics debugging tool that captures and analyzes graphics API calls to help developers diagnose rendering issues.

The tool solves the problem of understanding what happens during graphics rendering by intercepting and recording API calls made to graphics libraries. It captures a frame or sequence of frames, then allows developers to step through draw calls, inspect shader state, examine textures and buffers, and replay operations to identify where visual artifacts or performance problems originate. The approach works by instrumenting graphics APIs including Direct3D 11 and 12, OpenGL, and Vulkan, giving developers visibility into the entire rendering pipeline.

RenderDoc suits graphics programmers, game developers, and engine maintainers who need to debug rendering behavior across different graphics APIs. It is particularly valuable when working with modern APIs like Vulkan or Direct3D 12, where the complexity of explicit resource management and synchronization makes debugging difficult. The tool is useful for both real-time graphics work and offline rendering pipelines. Developers choosing RenderDoc should expect a dedicated application focused specifically on graphics API debugging rather than a general-purpose debugger; this specialization means it provides deep insights into graphics-specific state but operates as a separate tool from CPU debuggers.

The project maintains active development with regular updates addressing new graphics API features and capabilities. The codebase shows ongoing refinement of existing functionality and expansion of supported graphics APIs. Development activity indicates sustained attention to compatibility across different platforms and graphics driver versions. The project demonstrates responsiveness to issues and maintains documentation alongside code changes.