xenia-project/xenia

Xbox 360 Emulator Research Project

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Summary Information

Updated 15 minutes ago
Added to GitGenius on September 6th, 2026
Created on January 10th, 2013
Open Issues & Pull Requests: 319 (+0)
GitHub issues: Enabled
Number of forks: 1,437
Total Stargazers: 9,661 (+0)
Total Subscribers: 437 (+0)

Repository Insights (GitGenius)

Median issue/PR response: 4.1 hours
Mean response time: 63.2 days
90th percentile: 171.6 days
Tracked items: 82

How this project is maintained

Around half of the issues opened in the past year never receive a reply. 93% of open issues come from outside the core team, so the backlog reflects real-world use rather than internal planning. Only 11% of issues opened in the past year have been closed. Three people close 88% of everything that gets resolved.

Charts & Analytics

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Issue Activity (beta)

Open issues: 42
New in 7 days: 0
Closed in 7 days: 0
Avg open age: 1,226 days
Stale 30+ days: 37
Stale 90+ days: 35

Recent activity

Opened in 7 days: 0
Closed in 7 days: 0
Comments in 7 days: 0
Events in 7 days: 0

Top labels

  • invalid (31)
  • bug (11)
  • enhancement (7)
  • github is not for tech support (5)
  • good first issue (5)
  • input (3)
  • kernel (3)
  • wontfix (3)

Most active issues this week

No issue events were indexed in the last 7 days.

Detailed Description

Xenia is an experimental emulator for the Xbox 360 that executes games through software emulation of the console's hardware and operating system.

The emulator addresses the challenge of running Xbox 360 software on modern hardware by reverse-engineering the console's architecture and implementing emulation layers for its processor, graphics, and system components. It supports multiple graphics backends including Direct3D 12 and Vulkan to adapt to different host platforms. The project operates as research-focused software, with the README emphasizing that its goal is to experiment, research, and educate on emulation of modern devices rather than to enable illegal activity.

Xenia suits developers and enthusiasts interested in emulation research, reverse engineering, and understanding console architecture. The project explicitly welcomes contributors with advanced C++ knowledge and identifies several open work areas including game compatibility fixes, performance optimization, and Linux platform support. A game compatibility list tracks which titles run and to what degree, though the README notes that quite a few real games run while quite a few do not. This is appropriate for those willing to engage with an experimental project where compatibility varies significantly across titles.

The project maintains active build infrastructure for Windows and Linux with automated testing. The team operates an open Discord community for discussion and explicitly manages contributor expectations by noting that maintainers have jobs and lives outside the project, so instant responses should not be expected. The README solicits ongoing contributions across multiple domains, from bug fixes to major architectural work, indicating sustained interest in expanding the emulator's capabilities.