wave-harmonic/crest

A class-leading water system implemented in Unity

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wave-harmonic/crest has 3.5k+ stars and 500+ forks on GitHub, is written in C#, and was last pushed on Jun 18, 2026. Data as of . Signed-in members get hourly updates — create a free account.

Summary Information

Updated 7 minutes ago
Added to GitGenius on September 17th, 2026
Created on July 26th, 2017
Open Issues & Pull Requests: 82 (+0)
GitHub issues: Enabled
Number of forks: 524
Total Stargazers: 3,922 (+0)
Total Subscribers: 107 (+0)

Repository Insights (GitGenius)

Median issue/PR response: 2.5 days
Mean response time: 97.1 days
90th percentile: 105.5 days
Tracked items: 29

Maintainer activity

1 person did triage or write work on this repository in the last 12 months.

Counts unlabeled, assigned, unassigned, milestoned, demilestoned, locked, unlocked over the last 12 months. These are issue and pull request events that require triage or write permission. Commits and code review are not counted. labeled and renamed are excluded because GitHub issue forms record the issue author as the actor. Figures from October 11, 2026. This count is not comparable across projects: each project's automation decides which of these events a person emits.

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Issue Activity (beta)

Open issues: 9
New in 7 days: 0
Closed in 7 days: 0
Avg open age: 1,063 days
Stale 30+ days: 8
Stale 90+ days: 8

Recent activity

Opened in 7 days: 0
Closed in 7 days: 0
Comments in 7 days: 0
Events in 7 days: 0

Top labels

  • Bug (7)
  • Enhancement (5)
  • Unity Bug (3)
  • Integration (2)
  • Invalid (2)
  • Needs Triage (2)
  • Unconfirmed (2)
  • XR (2)

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Detailed Description

Crest is an advanced water system implemented in Unity that delivers ocean rendering and simulation for the built-in renderer pipeline.

The system solves the problem of creating realistic, performant water in Unity games by combining displacement textures and sophisticated sampling methods to generate dynamic ocean geometry. It uses a layered approach to wave simulation and rendering, allowing developers to achieve class-leading visual quality while maintaining control over performance characteristics through configurable parameters and level-of-detail systems.

Crest suits projects that require large-scale water environments with realistic wave behavior and visual fidelity. It is designed for developers working with Unity's built-in renderer; separate versions are available for other render pipelines including HDRP and URP. The tool is particularly valuable for open-world games, maritime simulations, and any project where water is a central visual element rather than a secondary detail. Developers should be aware that this repository targets the built-in renderer specifically, and adopting it requires choosing the appropriate version for their rendering pipeline.

The project maintains active community engagement through Discord and social channels. Development includes ongoing refinement of the water simulation and rendering techniques, with documentation and examples available to support integration. The team has released a newer major version while continuing to support the existing codebase, indicating a commitment to both innovation and stability for established projects.