wave-harmonic/crest

A class-leading water system implemented in Unity

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Summary Information

Updated 6 minutes ago
Added to GitGenius on September 17th, 2026
Created on July 26th, 2017
Open Issues & Pull Requests: 83 (+0)
GitHub issues: Enabled
Number of forks: 522
Total Stargazers: 3,901 (+0)
Total Subscribers: 108 (+0)

Repository Insights (GitGenius)

Median issue/PR response: 2.5 days
Mean response time: 98.3 days
90th percentile: 37.5 days
Tracked items: 27

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Issue Activity (beta)

Open issues: 10
New in 7 days: 0
Closed in 7 days: 1
Avg open age: 995 days
Stale 30+ days: 10
Stale 90+ days: 10

Recent activity

Opened in 7 days: 0
Closed in 7 days: 0
Comments in 7 days: 0
Events in 7 days: 0

Top labels

  • Bug (7)
  • Enhancement (5)
  • Needs Triage (3)
  • Unity Bug (3)
  • Integration (2)
  • Invalid (2)
  • XR (2)
  • BIRP (1)

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Detailed Description

Crest is an advanced water system implemented in Unity that delivers ocean rendering and simulation for the built-in renderer pipeline.

The system solves the problem of creating realistic, performant water in Unity games by combining displacement textures and sophisticated sampling methods to generate dynamic ocean geometry. It uses a layered approach to wave simulation and rendering, allowing developers to achieve class-leading visual quality while maintaining control over performance characteristics through configurable parameters and level-of-detail systems.

Crest suits projects that require large-scale water environments with realistic wave behavior and visual fidelity. It is designed for developers working with Unity's built-in renderer; separate versions are available for other render pipelines including HDRP and URP. The tool is particularly valuable for open-world games, maritime simulations, and any project where water is a central visual element rather than a secondary detail. Developers should be aware that this repository targets the built-in renderer specifically, and adopting it requires choosing the appropriate version for their rendering pipeline.

The project maintains active community engagement through Discord and social channels. Development includes ongoing refinement of the water simulation and rendering techniques, with documentation and examples available to support integration. The team has released a newer major version while continuing to support the existing codebase, indicating a commitment to both innovation and stability for established projects.