raytracing/raytracing.github.io

Main Web Site (Online Books)

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Summary Information

Updated 2 minutes ago
Added to GitGenius on September 5th, 2026
Created on July 18th, 2019
Open Issues & Pull Requests: 80 (+0)
GitHub issues: Enabled
Number of forks: 1,009
Total Stargazers: 10,631 (+0)
Total Subscribers: 99 (+0)

Repository Insights (GitGenius)

Median issue/PR response: 10.9 hours
Mean response time: 40.9 days
90th percentile: 72.0 days
Tracked items: 72

How this project is maintained

Around half of the issues opened in the past year never receive a reply. 79% of open issues come from outside the core team, so the backlog reflects real-world use rather than internal planning. Only 4% of issues opened in the past year have been closed. Three people close 76% of everything that gets resolved.

Charts & Analytics

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Issue Activity (beta)

Open issues: 57
New in 7 days: 1
Closed in 7 days: 0
Avg open age: 714 days
Stale 30+ days: 50
Stale 90+ days: 49

Recent activity

Opened in 7 days: 1
Closed in 7 days: 0
Comments in 7 days: 1
Events in 7 days: 8

Top labels

  • level: patch (25)
  • area: book (11)
  • book 3: Your Life (7)
  • level: minor (6)
  • book 1: One Weekend (5)
  • book 2: Next Week (5)
  • level: major (4)
  • type: enhancement (4)

Detailed Description

Ray Tracing in One Weekend is a free online book series that teaches ray tracing graphics programming through practical implementation.

The series addresses the challenge of learning ray tracing by providing three progressive books that guide readers through building a raytracer from scratch. The approach combines written explanation with reference source code in C++11, designed to be broadly understandable rather than optimized. Readers are encouraged to implement their own raytracer while following along with the books rather than simply studying the provided code. The books are formatted for both screen reading and printing, with accompanying images and figures available in the repository.

The series suits anyone learning computer graphics fundamentals, from beginners to intermediate programmers. The three-book progression moves from basic concepts in the first book through more advanced techniques in subsequent volumes. The C++ implementation was chosen for broad accessibility across programming communities. The repository also documents implementations in other programming languages, allowing developers to learn the concepts and port them to their preferred language.

The project maintains active development across multiple branches tracking patch, minor, and feature releases. The maintainers engage with the community through GitHub discussions for general raytracing questions and implementation help, and they welcome contributions following their published guidelines. The repository structure is organized clearly with separate directories for books, source code, images, and styling, making it straightforward to navigate and compare work against the reference implementation.