pafuhana1213/KawaiiPhysics

KawaiiPhysics : Simple Bone Physics for UnrealEngine 4 & 5

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Summary Information

Updated 3 hours ago
Type:Plugin / ExtensionCategory(s):Game DevelopmentMedia, Graphics & Games
Added to GitGenius on September 21st, 2026
Created on July 1st, 2019
Open Issues & Pull Requests: 7 (+0)
GitHub issues: Enabled
Number of forks: 402
Total Stargazers: 3,314 (+0)
Total Subscribers: 80 (+0)

Repository Insights (GitGenius)

Median issue/PR response: N/A
Mean response time: 20.5 days
90th percentile: 61.4 days
Tracked items: 23

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Issue Activity (beta)

Open issues: 4
New in 7 days: 0
Closed in 7 days: 0
Avg open age: 440 days
Stale 30+ days: 3
Stale 90+ days: 3

Recent activity

Opened in 7 days: 0
Closed in 7 days: 0
Comments in 7 days: 0
Events in 7 days: 0

Top labels

  • バグ bug (12)
  • 要望 Request (3)

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Detailed Description

KawaiiPhysics is a physics simulation plugin for Unreal Engine that simulates secondary motion for character elements like hair, skirts, and clothing.

The plugin addresses the need to animate secondary motion on characters without building complex physics setups. It uses a simplified bone physics approach designed to be straightforward to configure while producing visually appealing results. Rather than relying on full rigid body dynamics, the tool applies pseudo-physics calculations to bones, allowing animators and developers to create natural-looking jiggle and sway effects with minimal setup overhead.

The tool suits projects where character polish matters but physics authoring time is limited. It works well for games and real-time applications featuring stylized characters where secondary motion enhances visual appeal. The plugin integrates directly into Unreal Engine's animation pipeline, making it accessible to teams already working within that ecosystem. Documentation and community discussion channels are available to support adoption and troubleshooting.

The project maintains active engagement with its user base through discussion forums and documentation updates. The codebase receives ongoing refinement to support current and recent engine versions. Multiple contributors have participated in development, indicating collaborative maintenance beyond a single author.