openxray/xray-16

Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)

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Summary Information

Updated 31 minutes ago
Type:FrameworkCategory(s):Game DevelopmentMedia, Graphics & Games
Added to GitGenius on September 19th, 2026
Created on September 5th, 2014
Open Issues & Pull Requests: 281 (+0)
GitHub issues: Enabled
Number of forks: 536
Total Stargazers: 3,562 (+0)
Total Subscribers: 147 (+0)

Repository Insights (GitGenius)

Median issue/PR response: 6.5 hours
Mean response time: 124.8 days
90th percentile: 294.7 days
Tracked items: 346

Most active contributors

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How this project is maintained

Around half of the issues opened in the past year never receive a reply. 76% of open issues come from outside the core team, so the backlog reflects real-world use rather than internal planning. Work labelled "Build issue" is answered fastest, typically in about 3 hours, while "Portability" waits about 7 days. 78% of tracked open issues have had no activity in three months, so the open count overstates what is actively being worked. Only 25% of issues opened in the past year have been closed.

Charts & Analytics

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Issue Activity (beta)

Open issues: 249
New in 7 days: 2
Closed in 7 days: 2
Avg open age: 1,384 days
Stale 30+ days: 242
Stale 90+ days: 231

Recent activity

Opened in 7 days: 2
Closed in 7 days: 2
Comments in 7 days: 1
Events in 7 days: 9

Top labels

  • Bug (184)
  • Help wanted (119)
  • Player Experience (116)
  • Enhancement (86)
  • Renderer (72)
  • Vanilla Bug (53)
  • Modmaker Experience (51)
  • Build issue (49)

Detailed Description

OpenXRay is a game engine that is an improved, community-maintained version of the X-Ray Engine originally used in the S.T.A.L.K.E.R. series.

The project addresses the technical limitations and bugs of the original X-Ray Engine by modernizing its codebase and expanding platform support. It adds 64-bit support, improves performance and frame rates, fixes original engine bugs, and extends compatibility to Linux, macOS, BSD systems, and multiple CPU architectures including ARM, ARM64, and others. The engine functions as a drop-in replacement for the original, maintaining high compatibility while introducing new capabilities for modmakers through a frame and render graph system, enhanced scripting features, and an expanded game SDK.

The tool suits developers and modders working with S.T.A.L.K.E.R. games who want improved stability, better performance, or cross-platform support. It currently supports Call of Chernobyl, Call of Pripyat, and Clear Sky, though Shadow of Chernobyl support remains incomplete. The project prioritizes staying close to vanilla behavior by default while offering optional enhancements for graphics, gameplay, and other features. Those choosing this engine should be aware it is a fan-made project not affiliated with GSC Game World, though the original developers acknowledge and support community efforts.

The project maintains active continuous integration with automated builds. Development activity shows ongoing engagement with bug fixes, feature additions for modmakers, and cross-platform improvements. The team actively manages issues and accepts community contributions across multiple areas including gameplay, graphics, and core engine work.