microsoft/MixedRealityToolkit-Unity

This repository is for the legacy Mixed Reality Toolkit (MRTK) v2. For the latest version of the MRTK please visit...

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Summary Information

Updated 48 minutes ago
Added to GitGenius on September 11th, 2026
Created on January 28th, 2016
Open Issues & Pull Requests: 6 (+0)
GitHub issues: Enabled
Number of forks: 2,083
Total Stargazers: 6,076 (+0)
Total Subscribers: 397 (+0)

Repository Insights (GitGenius)

Median issue/PR response: 3.9 hours
Mean response time: 9.2 days
90th percentile: 53.7 days
Tracked items: 38

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Issue Activity (beta)

Open issues: 4
New in 7 days: 0
Closed in 7 days: 0
Avg open age: 456 days
Stale 30+ days: 4
Stale 90+ days: 4

Recent activity

Opened in 7 days: 0
Closed in 7 days: 0
Comments in 7 days: 0
Events in 7 days: 0

Top labels

  • Bug (25)
  • Input System - General (8)
  • Feature Request (6)
  • Urgency-Soon (6)
  • D365 (5)
  • Input Simulation (5)
  • Planning (4)
  • Documentation (3)

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Detailed Description

Mixed Reality Toolkit for Unity is a cross-platform development framework that provides components and features to accelerate mixed reality app development in Unity.

MRTK addresses the complexity of building applications across diverse XR devices by offering a unified input system, spatial interaction building blocks, and UI components that work consistently across platforms. The toolkit enables rapid prototyping through in-editor simulation, allowing developers to see changes immediately without deploying to hardware. It functions as an extensible framework where core components can be swapped out, giving developers flexibility to customize behavior for their specific needs.

The toolkit suits teams building applications for multiple XR platforms simultaneously, particularly those targeting HoloLens devices, Windows Mixed Reality headsets, Meta Quest, or mobile AR platforms. It supports a broad range of devices through various XR SDK plugins including Unity OpenXR, Windows XR Plugin, Oculus XR Plugin, ARCore, and ARKit, as well as hand tracking via Ultraleap controllers. This wide device support makes it valuable for projects that need to reach users across different hardware ecosystems without maintaining separate codebases.

This repository maintains the legacy version 2 of the toolkit under Microsoft's management. Development activity shows ongoing maintenance with continued support for the established feature set and device compatibility matrix, reflecting a commitment to stability for existing projects while the toolkit's evolution continues elsewhere.