michidk/unity-script-collection

A maintained collection of useful & free unity scripts / library's / plugins and extensions

View on GitHub ↗Jump to charts ↓

Summary Information

Updated 47 minutes ago
Added to GitGenius on September 10th, 2026
Created on September 16th, 2016
Open Issues & Pull Requests: 1 (+0)
GitHub issues: Enabled
Number of forks: 651
Total Stargazers: 6,366 (+0)
Total Subscribers: 326 (+0)

Repository Insights (GitGenius)

Median issue/PR response: 0.1 hours
Mean response time: 23.1 days
90th percentile: 46.1 days
Tracked items: 2

Charts & Analytics

Fetching additional details & charts...

Issue Activity (beta)

Open issues: 1
New in 7 days: 0
Closed in 7 days: 0
Avg open age: 2,511 days
Stale 30+ days: 1
Stale 90+ days: 1

Recent activity

Opened in 7 days: 0
Closed in 7 days: 0
Comments in 7 days: 0
Events in 7 days: 0

Top labels

  • Stale (1)
  • no-stale (1)

Most active issues this week

No issue events were indexed in the last 7 days.

Detailed Description

Unity Script Collection is a curated directory of free Unity scripts, libraries, plugins, and extensions organized by functionality.

The project addresses the problem of discovering and accessing quality, reusable code for common Unity development tasks. Rather than building tools itself, it functions as a maintained index that aggregates links to external resources across a broad range of categories: character controllers, AI and pathfinding, physics, particles, materials and shading, networking, VR, UI, post-processing, mobile development, editor extensions, and utilities. Contributors suggest new links, and maintainers verify that resources remain current and functional.

Developers should adopt this collection as a reference when starting new projects or seeking solutions to specific problems. It suits anyone building with Unity who wants to avoid reinventing common systems or discovering tools through scattered searches. The collection spans both 2D and 3D development, from low-level systems like object pooling and transform manipulation to high-level features like character controllers and animation frameworks. Because the repository itself is a curated list rather than a monolithic library, users select individual components based on their needs rather than committing to a single framework.

The project maintains an active curation process, with contributors reporting broken links and outdated assets to keep the index reliable. The breadth of categories covered indicates ongoing effort to expand and organize the collection across the full spectrum of Unity development concerns.