michidk/Unity-Script-Collection

A maintained collection of useful & free unity scripts / library's / plugins and extensions

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michidk/Unity-Script-Collection has 6k+ stars and 650+ forks on GitHub, is written in CSS, and was last pushed on Oct 10, 2026. Data as of . Signed-in members get hourly updates — create a free account.

Summary Information

Updated 25 minutes ago
Type:Curated List / Learning ResourceCategory(s):Game DevelopmentMedia, Graphics & Games
Added to GitGenius on September 10th, 2026
Created on September 16th, 2016
Open Issues & Pull Requests: 1 (+0)
GitHub issues: Enabled
Number of forks: 652
Total Stargazers: 6,379 (+0)
Total Subscribers: 324 (+0)

Repository Insights (GitGenius)

Median issue/PR response: 46.1 days
Mean response time: 860.5 days
90th percentile: 2535.2 days
Tracked items: 3

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Issue Activity (beta)

Open issues: 1
New in 7 days: 1
Closed in 7 days: 0
Avg open age: 0 days
Stale 30+ days: 0
Stale 90+ days: 0

Recent activity

Opened in 7 days: 0
Closed in 7 days: 0
Comments in 7 days: 0
Events in 7 days: 0

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  • Stale (1)
  • no-stale (1)

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Detailed Description

Unity Script Collection is a curated directory of free Unity scripts, libraries, plugins, and extensions organized by functionality.

The project addresses the problem of discovering and accessing quality, reusable code for common Unity development tasks. Rather than building tools itself, it functions as a maintained index that aggregates links to external resources across a broad range of categories: character controllers, AI and pathfinding, physics, particles, materials and shading, networking, VR, UI, post-processing, mobile development, editor extensions, and utilities. Contributors suggest new links, and maintainers verify that resources remain current and functional.

Developers should adopt this collection as a reference when starting new projects or seeking solutions to specific problems. It suits anyone building with Unity who wants to avoid reinventing common systems or discovering tools through scattered searches. The collection spans both 2D and 3D development, from low-level systems like object pooling and transform manipulation to high-level features like character controllers and animation frameworks. Because the repository itself is a curated list rather than a monolithic library, users select individual components based on their needs rather than committing to a single framework.

The project maintains an active curation process, with contributors reporting broken links and outdated assets to keep the index reliable. The breadth of categories covered indicates ongoing effort to expand and organize the collection across the full spectrum of Unity development concerns.