isaac-sim/isaaclab

Unified framework for robot learning built on NVIDIA Isaac Sim

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Summary Information

Updated 11 minutes ago
Added to GitGenius on September 8th, 2026
Created on November 16th, 2022
Open Issues & Pull Requests: 514 (+0)
GitHub issues: Enabled
Number of forks: 3,878
Total Stargazers: 8,085 (+0)
Total Subscribers: 62 (+0)

Repository Insights (GitGenius)

Median issue/PR response: 27.7 hours
Mean response time: 11.1 days
90th percentile: 8.1 days
Tracked items: 2,213

How this project is maintained

Around half of the issues opened in the past year never receive a reply. 93% of open issues come from outside the core team, so the backlog reflects real-world use rather than internal planning. Work labelled "isaac-sim" is answered fastest, typically in about 16 hours, while "windows" waits about 3 days. Almost all tracked open issues have seen activity in the last three months. Only 9% of issues opened in the past year have been closed.

Charts & Analytics

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Issue Activity (beta)

Open issues: 215
New in 7 days: 8
Closed in 7 days: 18
Avg open age: 334 days
Stale 30+ days: 12
Stale 90+ days: 4

Recent activity

Opened in 7 days: 7
Closed in 7 days: 16
Comments in 7 days: 0
Events in 7 days: 4

Top labels

  • bug (417)
  • enhancement (244)
  • question (206)
  • documentation (79)
  • isaac-sim (48)
  • dev team (26)
  • windows (15)
  • duplicate (6)

Detailed Description

Isaac Lab is a GPU-accelerated framework for robot learning built on NVIDIA Isaac Sim that unifies reinforcement learning, imitation learning, and motion planning workflows.

The framework addresses the need for fast, accurate simulation in robotics research by combining physics and sensor simulation on GPU hardware. It leverages NVIDIA Isaac Sim's physics engine and rendering capabilities to enable iterative training processes that would be prohibitively slow on CPU. The GPU acceleration allows users to run complex simulations and computations faster, which is essential for data-intensive tasks like reinforcement learning. The tool can run locally or be distributed across cloud infrastructure for large-scale deployments.

Isaac Lab provides a collection of ready-to-train robot models including manipulators, quadrupeds, and humanoids, along with more than thirty pre-built environments compatible with popular reinforcement learning frameworks such as RSL RL, SKRL, RL Games, and Stable Baselines. It supports multi-agent reinforcement learning scenarios. The framework includes comprehensive sensor simulation with RTX-based cameras, LIDAR, contact sensors, and ray casters, plus camera annotations and IMU sensors. Physics simulation covers rigid bodies, articulated systems, and deformable objects. Teams building sim-to-real transfer pipelines or conducting robotics research at scale would find this tool particularly suited to their needs, as the GPU acceleration and pre-built environments reduce the overhead of setting up simulation infrastructure from scratch.

The project maintains a stable release branch alongside active feature development on a separate development branch. Documentation includes installation guides, reinforcement learning tutorials, and environment specifications. The team provides a performance dashboard with continuous benchmarking across different physics backends, renderers, and data types, drawn from internal CI/CD infrastructure.