google-deepmind/dm_control

Google DeepMind's software stack for physics-based simulation and Reinforcement Learning environments, using MuJoCo.

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Summary Information

Updated 9 minutes ago
Added to GitGenius on September 14th, 2026
Created on December 29th, 2017
Open Issues & Pull Requests: 130 (+0)
GitHub issues: Enabled
Number of forks: 766
Total Stargazers: 4,701 (+0)
Total Subscribers: 128 (+0)

Repository Insights (GitGenius)

Median issue/PR response: 2.7 days
Mean response time: 24.5 days
90th percentile: 90.7 days
Tracked items: 35

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How this project is maintained

100% of open issues come from outside the core team, so the backlog reflects real-world use rather than internal planning. Three people close 50% of everything that gets resolved.

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Issue Activity (beta)

Open issues: 29
New in 7 days: 0
Closed in 7 days: 0
Avg open age: 613 days
Stale 30+ days: 28
Stale 90+ days: 25

Recent activity

Opened in 7 days: 0
Closed in 7 days: 0
Comments in 7 days: 0
Events in 7 days: 0

Top labels

  • bug (2)
  • rendering (2)
  • question (1)

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Detailed Description

dm_control is a Python software stack for physics-based simulation and reinforcement learning environments that uses the MuJoCo physics engine.

The package addresses the need for a standardized, production-grade infrastructure for building and experimenting with physics-based RL tasks. It provides Python bindings to MuJoCo and wraps them in a structured environment framework. The core approach consists of multiple layers: low-level physics bindings, a suite of pre-built benchmark environments, an interactive viewer for visualization, and higher-level libraries for composing complex tasks from reusable components including multi-agent scenarios like soccer.

Adoption suits researchers and practitioners building RL systems that require accurate physics simulation. The package is most appropriate for projects needing either the pre-built benchmark environments in dm_control.suite or custom environments constructed from the composer and MJCF libraries. The tool requires at least one OpenGL rendering backend; GLFW is needed for the interactive viewer, while EGL enables headless hardware-accelerated rendering and OSMesa provides software-based rendering. Installation must be done in standard mode rather than editable mode due to legacy components generated from MuJoCo headers. The package follows semantic versioning from version 1.0.0 onward.

Development activity shows consistent maintenance of the core infrastructure with regular updates to keep pace with the underlying MuJoCo library evolution. The project maintains comprehensive documentation including an introductory tutorial in Colaboratory notebook format. The codebase handles multiple rendering backend configurations, indicating attention to deployment flexibility across different hardware and environment constraints. Updates address compatibility with newer MuJoCo versions while managing legacy component dependencies that constrain installation approaches.