gdretools/gdsdecomp

Godot reverse engineering tools

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Summary Information

Updated 50 minutes ago
Added to GitGenius on September 16th, 2026
Created on January 3rd, 2019
Open Issues & Pull Requests: 40 (+0)
GitHub issues: Enabled
Number of forks: 309
Total Stargazers: 4,212 (+1)
Total Subscribers: 42 (+0)

Repository Insights (GitGenius)

Median issue/PR response: 6.0 hours
Mean response time: 24.8 days
90th percentile: 41.1 days
Tracked items: 134

Most active contributors

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How this project is maintained

About 17% of issues opened in the past year have never received a reply. 100% of open issues come from outside the core team, so the backlog reflects real-world use rather than internal planning. 61% of issues opened in the past year have been closed, leaving a working backlog. Three people close 81% of everything that gets resolved.

Charts & Analytics

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Issue Activity (beta)

Open issues: 33
New in 7 days: 2
Closed in 7 days: 2
Avg open age: 365 days
Stale 30+ days: 29
Stale 90+ days: 22

Recent activity

Opened in 7 days: 1
Closed in 7 days: 2
Comments in 7 days: 3
Events in 7 days: 7

Top labels

  • bug (97)
  • enhancement (23)

Detailed Description

gdsdecomp is a reverse engineering toolkit for Godot game engine projects.

The tool addresses the problem of analyzing and understanding compiled Godot games by providing utilities to decompose and inspect Godot binaries and their associated data. It works by parsing Godot's internal formats and structures, allowing developers to examine game assets, scripts, and engine configurations that have been packaged into compiled form.

This toolkit is suited for developers working in game preservation, security research, or situations where access to original source code is unavailable but understanding a Godot game's structure is necessary. It is particularly relevant for those studying how Godot packages and compiles projects, or for analyzing third-party Godot games where source inspection is needed.

The project shows active development with ongoing commits and maintenance. Work is distributed across multiple areas of the codebase rather than concentrated in a single component. The maintainers respond to issues and incorporate external contributions into the project.