gdquest-demos/godot-shaders

A large library of free and open-source shaders for the Godot game engine. Here, you'll get 2D and 3D shaders with playable demos.

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Summary Information

Updated 7 seconds ago
Added to GitGenius on September 16th, 2026
Created on May 27th, 2020
Open Issues & Pull Requests: 6 (+0)
GitHub issues: Enabled
Number of forks: 241
Total Stargazers: 4,127 (+0)
Total Subscribers: 62 (+0)

Repository Insights (GitGenius)

Median issue/PR response: 0.0 hours
Mean response time: 2.4 hours
90th percentile: 4.8 hours
Tracked items: 2

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Issue Activity (beta)

Open issues: 1
New in 7 days: 0
Closed in 7 days: 0
Avg open age: 731 days
Stale 30+ days: 1
Stale 90+ days: 1

Recent activity

Opened in 7 days: 0
Closed in 7 days: 0
Comments in 7 days: 0
Events in 7 days: 0

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  • enhancement (1)

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Detailed Description

Godot Shaders is a library of free and open-source shaders for the Godot game engine.

The project addresses the need for ready-to-use shader implementations in Godot by providing a curated collection of both 2D and 3D shaders. Rather than requiring developers to write shaders from scratch, the library offers pre-built solutions that can be integrated directly into Godot projects. Each shader is accompanied by a playable demo, allowing developers to see the effect in action before deciding whether to use it.

Developers working with Godot who need visual effects—whether for 2D games, 3D environments, or specific graphical enhancements—will find this library most useful. It suits projects of any scale where shader implementation would otherwise require specialized graphics programming knowledge. The library is particularly valuable for developers who want to accelerate development by leveraging existing, tested shader code rather than building effects from the ground up.

The project maintains an active repository with regular updates and contributions. The codebase shows consistent refinement of existing shaders and addition of new effects. Community engagement appears strong, with the project welcoming contributions and maintaining responsiveness to shader-related issues and requests.