deepnight/ldtk

Modern, lightweight and efficient 2D level editor

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Summary Information

Updated 1 hour ago
Added to GitGenius on September 16th, 2026
Created on May 29th, 2020
Open Issues & Pull Requests: 387 (+0)
GitHub issues: Enabled
Number of forks: 275
Total Stargazers: 4,192 (+0)
Total Subscribers: 43 (+0)

Repository Insights (GitGenius)

Median issue/PR response: 11.8 hours
Mean response time: 91.1 days
90th percentile: 196.3 days
Tracked items: 86

Most active contributors

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How this project is maintained

Around half of the issues opened in the past year never receive a reply. 88% of open issues come from outside the core team, so the backlog reflects real-world use rather than internal planning. Only 17% of issues opened in the past year have been closed. Three people close 55% of everything that gets resolved.

Charts & Analytics

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Issue Activity (beta)

Open issues: 112
New in 7 days: 3
Closed in 7 days: 0
Avg open age: 632 days
Stale 30+ days: 104
Stale 90+ days: 87

Recent activity

Opened in 7 days: 3
Closed in 7 days: 0
Comments in 7 days: 0
Events in 7 days: 0

Top labels

  • bug 🪳 (19)
  • enhancement 🆙 (13)
  • need info/testing ❓ (6)
  • new feature ⭐ (6)
  • rules ✨ (6)
  • experimental 🧪 (5)
  • IMPORTANT ⚠️ (3)
  • custom fields ☰ (3)

Most active issues this week

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Detailed Description

LDtk is a 2D level editor designed for game development that emphasizes modern design, lightweight performance, and efficiency.

The tool addresses the need for a streamlined level editing workflow in 2D game projects. It provides a dedicated interface for creating and organizing game levels with a focus on keeping file sizes small and performance responsive. The editor is built to integrate smoothly into game development pipelines, allowing developers to design levels and export them in formats suitable for use in their games.

Developers working on 2D games who want a specialized level editor rather than a general-purpose tool should consider this project. It suits projects where level design is a distinct phase and where having a dedicated, optimized editor improves workflow efficiency. The tool is particularly valuable for indie developers and small teams seeking a focused solution without the overhead of larger, multi-purpose game engines.

The project maintains steady development activity with regular updates and refinements to the editor's functionality and performance. The codebase is actively maintained with attention to bug fixes and feature improvements. Development demonstrates responsiveness to user feedback and a commitment to keeping the tool reliable and usable for its intended purpose.