colinleung-nilocat/unityurptoonlitshaderexample

A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP

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Summary Information

Updated 46 minutes ago
Added to GitGenius on September 8th, 2026
Created on March 15th, 2020
Open Issues & Pull Requests: 3 (+0)
GitHub issues: Enabled
Number of forks: 1,876
Total Stargazers: 7,769 (+0)
Total Subscribers: 197 (+0)

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Detailed Description

Unity URP Toon Lit Shader Example is a shader tutorial project that teaches custom lit shader development for Unity's Universal Render Pipeline.

The project addresses the challenge of learning how to write toon shaders in URP by providing a deliberately simple, short, and readable shader implementation. Rather than presenting a full-featured production shader, it strips away complexity to expose the core concepts needed for toon rendering. The example shader handles lit toon shading with support for outlines and character rendering, written in HLSL for the URP pipeline targeting Unity 2022.3 LTS.

This repository suits developers who want to understand toon shader fundamentals before tackling more complex implementations. It works best as a learning resource or starting point for custom shader development rather than as a drop-in solution for production projects. The README indicates that a full-featured closed-source package called NiloToonURP exists for developers seeking a complete, high-performance toon shader solution with cross-platform support including mobile, VR, and WebGL; the example here is explicitly positioned as educational material that may be removed in the future, with the recommendation that users fork or download it if they wish to retain it.

The project is licensed under MIT, giving users freedom to modify and use the code. Development appears focused on maintaining the tutorial shader as a learning resource while the maintainer develops the separate commercial full version in parallel.