cleverraven/cataclysm-dda

Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.

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Summary Information

Updated 9 minutes ago
Added to GitGenius on September 4th, 2026
Created on September 26th, 2012
Open Issues & Pull Requests: 1,825 (+1)
GitHub issues: Enabled
Number of forks: 4,632
Total Stargazers: 13,087 (+0)
Total Subscribers: 311 (+0)

Repository Insights (GitGenius)

Median issue/PR response: 6.4 hours
Mean response time: 30.2 days
90th percentile: 18.2 days
Tracked items: 4,083

How this project is maintained

Around half of the issues opened in the past year never receive a reply. 88% of open issues come from outside the core team, so the backlog reflects real-world use rather than internal planning. 36% of tracked open issues have had no activity in three months. Only 9% of issues opened in the past year have been closed. Three people close 63% of everything that gets resolved.

Charts & Analytics

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Issue Activity (beta)

Open issues: 547
New in 7 days: 15
Closed in 7 days: 23
Avg open age: 554 days
Stale 30+ days: 415
Stale 90+ days: 331

Recent activity

Opened in 7 days: 13
Closed in 7 days: 20
Comments in 7 days: 6
Events in 7 days: 13

Top labels

  • (S1 - Need confirmation) (2,526)
  • stale (1,831)
  • <Suggestion / Discussion> (1,015)
  • (S2 - Confirmed) (991)
  • <Bug> (238)
  • Info / User Interface (147)
  • [C++] (124)
  • (S3 - Duplicate) (102)

Detailed Description

Cataclysm: Dark Days Ahead is a turn-based survival game set in a post-apocalyptic world.

The game addresses the challenge of creating an engaging roguelike survival experience with procedural generation and emergent gameplay. Players scavenge for resources, manage inventory and equipment, construct shelters, craft items, and navigate encounters with diverse threats ranging from zombies to mutated creatures to hostile NPCs. The world persists across playthroughs, with player actions leaving lasting marks on the environment. The approach emphasizes player agency and consequence, allowing multiple viable strategies for survival rather than prescribing a single path to victory.

The project suits players seeking deep, complex survival mechanics with high replayability and those interested in contributing to an open-ended game design. It works well for players who prefer turn-based gameplay that rewards careful planning and resource management. The game is available in both text-based and tileset graphical modes, accommodating different visual preferences. Stable and experimental release builds are provided alongside source code, with packaging available through multiple Linux distributions and Flatpak.

Development activity shows sustained community engagement with comprehensive documentation for compilation across multiple platforms including Windows, macOS, Linux, and BSD. The project maintains detailed contribution guidelines and actively incorporates volunteer submissions. The codebase is written in C++ and distributed under Creative Commons Attribution ShareAlike 3.0, with community discussion occurring across forums, Discord, IRC, and GitHub.