classicoldsong/apollo

Sunshine fork - The easiest way to stream with the native resolution of your client device

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Summary Information

Updated 25 minutes ago
Added to GitGenius on September 5th, 2026
Created on July 29th, 2024
Open Issues & Pull Requests: 332 (+0)
GitHub issues: Enabled
Number of forks: 429
Total Stargazers: 10,811 (+0)
Total Subscribers: 43 (+0)

Repository Insights (GitGenius)

Median issue/PR response: 0.6 hours
Mean response time: 12.3 hours
90th percentile: 6.3 hours
Tracked items: 977

How this project is maintained

Around half of the issues opened in the past year never receive a reply. 100% of open issues come from outside the core team, so the backlog reflects real-world use rather than internal planning. 81% of tracked open issues have had no activity in three months, so the open count overstates what is actively being worked. Only 4% of issues opened in the past year have been closed. Three people close 53% of everything that gets resolved.

Charts & Analytics

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Issue Activity (beta)

Open issues: 314
New in 7 days: 3
Closed in 7 days: 1
Avg open age: 309 days
Stale 30+ days: 295
Stale 90+ days: 268

Recent activity

Opened in 7 days: 2
Closed in 7 days: 1
Comments in 7 days: 2
Events in 7 days: 2

Top labels

  • bug (1)
  • enhancement (1)

Detailed Description

Apollo is a self-hosted desktop streaming server that enables low-latency remote access with native client resolution support.

Apollo solves the problem of streaming desktop content to remote clients while maintaining the exact resolution and refresh rate of the connecting device. It works by creating a virtual display that automatically matches each client's configuration, eliminating the need for manual resolution switching or dummy plugs. The server supports hardware encoding via AMD, Intel, and Nvidia GPUs, with software encoding as a fallback. A web-based interface handles configuration and client pairing, accessible from the local server or mobile devices.

The tool suits users building self-hosted cloud gaming or remote desktop setups who want automatic resolution matching without complex configuration. Virtual display functionality is currently Windows-only, though Linux support is planned. The permission system grants the first paired client full access while subsequent clients receive restricted permissions by default, which can be adjusted per device. Clipboard synchronization, input-only mode, and automated commands for game pause and resume on client connection changes are available.

Development activity shows consistent engagement with the codebase through regular commits addressing specific functionality. The project maintains active documentation and wiki pages covering permission management and virtual display configuration. Issues and pull requests receive responses indicating ongoing maintenance. The maintainers have established clear architectural decisions, such as assigning fixed identities to virtual displays per client rather than generating random ones, demonstrating thoughtful design choices documented in the repository.