chrismaltby/gb-studio

A quick and easy to use drag and drop retro game creator for your favourite handheld video game system

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Summary Information

Updated 59 minutes ago
Added to GitGenius on September 7th, 2026
Created on April 17th, 2019
Open Issues & Pull Requests: 799 (+0)
GitHub issues: Enabled
Number of forks: 572
Total Stargazers: 9,397 (+0)
Total Subscribers: 129 (+0)

Repository Insights (GitGenius)

Median issue/PR response: 22.4 hours
Mean response time: 55.4 days
90th percentile: 112.8 days
Tracked items: 336

Most active contributors

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How this project is maintained

Around half of the issues opened in the past year never receive a reply. 100% of open issues come from outside the core team, so the backlog reflects real-world use rather than internal planning. 64% of tracked open issues have had no activity in three months, so the open count overstates what is actively being worked. Only 7% of issues opened in the past year have been closed. Three people close 75% of everything that gets resolved.

Charts & Analytics

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Issue Activity (beta)

Open issues: 238
New in 7 days: 5
Closed in 7 days: 0
Avg open age: 460 days
Stale 30+ days: 221
Stale 90+ days: 194

Recent activity

Opened in 7 days: 4
Closed in 7 days: 0
Comments in 7 days: 0
Events in 7 days: 0

Top labels

  • bug (248)
  • enhancement (140)

Detailed Description

GB Studio is a drag-and-drop retro game creator for Game Boy available on Mac, Linux, and Windows. It combines an Electron-based visual builder with GBVM, a C-based game engine built on GBDK, allowing developers to create Game Boy games without writing code directly.

The tool solves the problem of Game Boy game development being technically demanding by providing a graphical interface where users can design levels, place sprites, and define game logic through visual scripting. The underlying architecture compiles projects to C code and then to Game Boy ROM files, handling the complexity of the GBDK toolchain behind the scenes. The project also includes a standalone web-based music editor and supports exporting to multiple formats including ROM files, Pocket format, and web builds.

GB Studio suits hobbyists and indie developers interested in creating Game Boy games without deep knowledge of assembly or C programming. It works well for projects that fit within Game Boy's technical constraints and memory limitations. The tool provides a CLI for automation and batch operations, making it useful for developers who want to integrate game building into scripts or continuous workflows. The project maintains comprehensive documentation and supports community contributions through language localization.

The project shows consistent maintenance with active development across the codebase. The tool receives regular updates that expand its capabilities and fix issues reported by the community. The maintainer actively engages with the community through multiple channels including social media, a subreddit, and Discord, indicating ongoing investment in user support and feedback. The project accepts pull requests for localization contributions, demonstrating openness to community participation in expanding language support.