azerothcore/azerothcore-wotlk

Complete Open Source and Modular solution for MMO

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Summary Information

Updated 15 minutes ago
Added to GitGenius on September 7th, 2026
Created on June 26th, 2016
Open Issues & Pull Requests: 2,501 (-1)
GitHub issues: Enabled
Number of forks: 3,752
Total Stargazers: 8,876 (+1)
Total Subscribers: 196 (+0)

Repository Insights (GitGenius)

Median issue/PR response: 2.9 days
Mean response time: 107.4 days
90th percentile: 273.6 days
Tracked items: 4,264

How this project is maintained

Around half of the issues opened in the past year never receive a reply. 84% of open issues come from outside the core team, so the backlog reflects real-world use rather than internal planning. Work labelled "Instance - Raid - Outland" is answered fastest, typically in about 2 days, while "Quest" waits about 3 weeks. 59% of tracked open issues have had no activity in three months. Only 7% of issues opened in the past year have been closed.

Charts & Analytics

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Issue Activity (beta)

Open issues: 1,987
New in 7 days: 29
Closed in 7 days: 49
Avg open age: 871 days
Stale 30+ days: 1,800
Stale 90+ days: 1,581

Recent activity

Opened in 7 days: 23
Closed in 7 days: 42
Comments in 7 days: 4
Events in 7 days: 32

Top labels

  • Confirmed (2,939)
  • ChromieCraft Generic (662)
  • Quest (568)
  • 80 (521)
  • 70 (509)
  • Needs sniff (311)
  • Instance - Raid - Outland (303)
  • 71-74 (284)

Detailed Description

AzerothCore is a game server emulator that provides a complete open-source and modular platform for running World of Warcraft private servers.

The project addresses the need for a customizable, community-driven alternative to proprietary game server infrastructure. It emulates the game world, handles player connections, manages game logic, and supports the full feature set of the Wrath of the Lich King expansion. The modular architecture allows developers to enable, disable, or customize individual systems without modifying core code, making it possible to tailor server behavior to specific gameplay visions.

Developers considering this project should understand it is suited for those building private servers or studying MMO architecture. It works best for teams with C++ expertise who can compile, configure, and maintain a game server environment. The project explicitly acknowledges related work in the emulation space, positioning itself within a lineage that includes earlier projects, though it emphasizes its modular design as a distinguishing factor for maintainability and extensibility.

The project maintains active development with regular commits across core systems and modules. Pull requests receive consistent review and integration. The codebase shows ongoing refinement of game mechanics, server stability, and module functionality. Documentation and configuration examples are regularly updated to reflect current best practices. Community contributions are actively processed, indicating sustained engagement with external developers.