azahar-emu/azahar

An open-source 3DS emulator project based on Citra.

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Summary Information

Updated 48 minutes ago
Added to GitGenius on September 8th, 2026
Created on March 4th, 2024
Open Issues & Pull Requests: 393 (+0)
GitHub issues: Enabled
Number of forks: 653
Total Stargazers: 8,070 (+0)
Total Subscribers: 151 (+0)

Repository Insights (GitGenius)

Median issue/PR response: 9.5 hours
Mean response time: 23.1 days
90th percentile: 72.6 days
Tracked items: 1,093

How this project is maintained

Around half of the issues opened in the past year never receive a reply. 95% of open issues come from outside the core team, so the backlog reflects real-world use rather than internal planning. 36% of tracked open issues have had no activity in three months. Only 7% of issues opened in the past year have been closed. Three people close 79% of everything that gets resolved.

Charts & Analytics

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Issue Activity (beta)

Open issues: 329
New in 7 days: 19
Closed in 7 days: 19
Avg open age: 282 days
Stale 30+ days: 248
Stale 90+ days: 162

Recent activity

Opened in 7 days: 16
Closed in 7 days: 18
Comments in 7 days: 6
Events in 7 days: 9

Top labels

  • bug (713)
  • enhancement (375)
  • stale (305)
  • priority - low (99)
  • priority - medium (75)
  • invalid (64)
  • duplicate (41)
  • priority - high (41)

Detailed Description

It inherits the core architecture and compatibility work from Citra while incorporating improvements developed in parallel projects, positioning itself as a continuation point for 3DS emulation development.

Azahar suits users seeking a maintained 3DS emulator with broad platform support. The project distributes builds for Windows, macOS, Linux, and Android, with platform-specific variants optimized for each system. On Android, users can choose between a Vanilla build with superior file management performance and a Google Play Store version for convenience. Linux users can install via Flatpak or AppImage. The tool is appropriate for anyone who previously relied on Citra or who wants an actively maintained alternative to abandoned emulation projects.

Development activity shows consistent cross-platform build maintenance, with automated CI builds tracked across multiple operating systems and architectures. The project maintains multiple distribution channels including GitHub releases, Google Play Store, Flathub, and Obtainium, indicating ongoing attention to accessibility and user reach. Regular release cycles produce both stable and prerelease versions available through these channels.