apple/ml-sharp

Sharp Monocular View Synthesis in Less Than a Second

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Summary Information

Updated 9 minutes ago
Added to GitGenius on September 1st, 2026
Created on December 12th, 2025
Open Issues & Pull Requests: 77 (+0)
GitHub issues: Enabled
Number of forks: 649
Total Stargazers: 8,878 (+0)
Total Subscribers: 55 (+0)

Repository Insights (GitGenius)

Median issue/PR response: 23.5 hours
Mean response time: 6.5 days
90th percentile: 21.0 days
Tracked items: 37

How this project is maintained

Around half of the issues opened in the past year never receive a reply. 100% of open issues come from outside the core team, so the backlog reflects real-world use rather than internal planning. 95% of tracked open issues have had no activity in three months, so the open count overstates what is actively being worked. Only 4% of issues opened in the past year have been closed.

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Issue Activity (beta)

Open issues: 55
New in 7 days: 0
Closed in 7 days: 0
Avg open age: 224 days
Stale 30+ days: 55
Stale 90+ days: 51

Recent activity

Opened in 7 days: 0
Closed in 7 days: 0
Comments in 7 days: 0
Events in 7 days: 0

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Most active issues this week

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Detailed Description

SHARP is a neural network model for monocular view synthesis that generates 3D Gaussian scene representations from single images.

The tool addresses the challenge of creating photorealistic novel views from a single photograph. It works by regressing parameters of a 3D Gaussian representation through a single feedforward neural network pass, completing the process in under a second on a standard GPU. The resulting 3D Gaussian representation can then be rendered in real time at high resolution for nearby viewpoints. The approach produces metric-scale output that supports absolute camera movements and demonstrates strong zero-shot generalization across different datasets.

Developers should consider SHARP for applications requiring fast, single-image view synthesis with photorealistic quality. The tool is particularly suited for projects where inference speed and generalization across diverse inputs matter more than per-scene optimization. The 3D Gaussian splat output format is compatible with various public renderers, making integration into existing pipelines straightforward. Video rendering with camera trajectories is available but currently requires a CUDA GPU, whereas Gaussian prediction itself runs on CPU, CUDA, and MPS devices.

The project maintains an active research implementation with clear documentation and automated model downloading. Development includes a command-line interface for both prediction and trajectory rendering, with straightforward installation via standard Python package management. The codebase acknowledges multiple open-source dependencies and provides separate licensing terms for code and released models.