antgroup/echomimic_v2

[CVPR 2025] EchoMimicV2: Towards Striking, Simplified, and Semi-Body Human Animation

View on GitHub ↗Jump to charts ↓Open shareable report

Summary Information

Updated 26 minutes ago
Added to GitGenius on September 14th, 2026
Created on November 20th, 2024
Open Issues & Pull Requests: 76 (+0)
GitHub issues: Enabled
Number of forks: 553
Total Stargazers: 4,653 (+0)
Total Subscribers: 47 (+0)

Repository Insights (GitGenius)

Median issue/PR response: 3.4 hours
Mean response time: 13.2 days
90th percentile: 22.8 days
Tracked items: 143

Most active contributors

Sign in to see contributor activity.

How this project is maintained

99% of open issues come from outside the core team, so the backlog reflects real-world use rather than internal planning. Three people close 76% of everything that gets resolved.

Charts & Analytics

Fetching additional details & charts...

Issue Activity (beta)

Open issues: 74
New in 7 days: 0
Closed in 7 days: 0
Avg open age: 584 days
Stale 30+ days: 73
Stale 90+ days: 73

Recent activity

Opened in 7 days: 0
Closed in 7 days: 0
Comments in 7 days: 0
Events in 7 days: 0

Top labels

  • done (64)
  • doing (18)
  • duplicate (9)
  • tutorial (5)
  • dependencies (4)
  • Not viewing instructions (3)
  • enhancement (3)
  • invalid (3)

Most active issues this week

No issue events were indexed in the last 7 days.

Detailed Description

EchoMimicV2 is an audio-driven animation system that generates semi-body human video from audio input and a reference image.

The tool addresses the challenge of creating realistic human animations synchronized with audio by using a simplified approach focused on semi-body animation rather than full-body or portrait-only generation. It takes an audio signal and a single reference image as input and produces video of a person animated to match the audio, with particular emphasis on natural body and facial movement. The system is designed to balance visual quality with computational efficiency compared to alternatives that handle either talking heads or full-body animation.

Developers should adopt this tool if they need audio-driven animation capabilities for applications like virtual avatars, video generation, or interactive media where semi-body animation suffices. The project provides pre-trained models accessible through standard model repositories, making integration straightforward for those working with Python-based video generation pipelines. It suits projects where generating natural-looking talking-head video with synchronized body movement is the primary requirement, rather than scenarios demanding full-body choreography or extreme pose variation.

The project maintains active engagement with users through documented common problems and discussion channels in both English and Chinese. Development appears focused on practical usability, with the team providing accessible model checkpoints and clear documentation of the system's capabilities and limitations. The work builds on a series of iterations, with the team continuing to refine the approach across multiple versions addressing different animation scopes.