VeriorPies/ParrelSync

(Unity3D) Test multiplayer without building

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Summary Information

Updated 18 minutes ago
Added to GitGenius on September 11th, 2026
Created on May 16th, 2020
Open Issues & Pull Requests: 44 (+0)
GitHub issues: Enabled
Number of forks: 396
Total Stargazers: 6,090 (+0)
Total Subscribers: 46 (+0)

Repository Insights (GitGenius)

Median issue/PR response: 23.1 hours
Mean response time: 68.6 days
90th percentile: 573.4 days
Tracked items: 9

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Issue Activity (beta)

Open issues: 7
New in 7 days: 0
Closed in 7 days: 0
Avg open age: 895 days
Stale 30+ days: 7
Stale 90+ days: 6

Recent activity

Opened in 7 days: 0
Closed in 7 days: 0
Comments in 7 days: 0
Events in 7 days: 0

Top labels

  • bug (6)

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Detailed Description

ParrelSync is a Unity editor tool that enables testing multiplayer functionality without building the game.

The tool solves the friction of multiplayer development by allowing developers to run multiple instances of the Unity editor simultaneously on the same project, each with independent state. Rather than building the game to test multiplayer interactions, developers can launch cloned editor instances that behave as separate clients, dramatically reducing iteration time during network gameplay development. This approach keeps developers in the editor environment where they can use debugging tools, hot-reload code changes, and inspect game state in real time while testing client-server or peer-to-peer interactions.

ParrelSync suits any team developing multiplayer games in Unity who wants to accelerate the test-build-debug cycle. It is particularly valuable during early prototyping and ongoing development of network features, where frequent builds would otherwise consume significant development time. The tool is most useful for developers who need to verify multiplayer behavior across multiple connected clients without the overhead of creating standalone builds for each test iteration.

The project shows consistent maintenance with regular updates addressing user-reported issues and compatibility with new Unity versions. Development activity demonstrates responsiveness to community feedback, with fixes and improvements being integrated based on user needs. The codebase receives ongoing refinement to ensure stability across different Unity editor configurations and project setups.