UE4SS-RE/RE-UE4SS

Injectable LUA scripting system, SDK generator, live property editor and other dumping utilities for UE4/5 games

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UE4SS-RE/RE-UE4SS has 3k+ stars and 500+ forks on GitHub, is written in C++, and was last pushed on Oct 17, 2026. Data as of . Signed-in members get hourly updates — create a free account.

Summary Information

Updated 38 minutes ago
Added to GitGenius on October 13th, 2026
Created on November 3rd, 2022
Open Issues & Pull Requests: 268 (+0)
GitHub issues: Enabled
Number of forks: 547
Total Stargazers: 3,025 (+0)
Total Subscribers: 32 (+0)

Repository Insights (GitGenius)

Median issue/PR response: 3.1 hours
Mean response time: 29.8 days
90th percentile: 30.6 days
Tracked items: 419

Maintainer activity

2 people did triage or write work on this repository in the last 12 months.

Counts unlabeled, assigned, unassigned, milestoned, demilestoned, locked, unlocked over the last 12 months. These are issue and pull request events that require triage or write permission. Commits and code review are not counted. labeled and renamed are excluded because GitHub issue forms record the issue author as the actor. Figures from October 18, 2026. This count is not comparable across projects: each project's automation decides which of these events a person emits. How this is counted.

How this project is maintained

About 17% of issues opened in the past year have never received a reply. 94% of open issues come from outside the core team, so the backlog reflects real-world use rather than internal planning. 68% of tracked open issues have had no activity in three months, so the open count overstates what is actively being worked. Only 49% of issues opened in the past year have been closed. Three people close 69% of everything that gets resolved.

Charts & Analytics

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Issue Activity (beta)

Open issues: 189
New in 7 days: 2
Closed in 7 days: 6
Avg open age: 351 days
Stale 30+ days: 176
Stale 90+ days: 147

Recent activity

Opened in 7 days: 1
Closed in 7 days: 5
Comments in 7 days: 5
Events in 7 days: 11

Top labels

  • bug (173)
  • game specific (59)
  • feature request (45)
  • patternsleuth (40)
  • customized engine (10)
  • documentation (8)
  • enhancement (6)
  • lua mod (6)

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Detailed Description

RE-UE4SS is an injectable Lua scripting system and modding platform for Unreal Engine 4 and 5 games that provides runtime access to the engine's object system alongside code generation and debugging utilities.

The tool solves the problem of creating mods for UE4/5 games without modifying game files or rebuilding the engine. It works by injecting into the running game process and exposing the Unreal object system through multiple interfaces: a Lua scripting API for writing mods in Lua, a C++ modding API for native code mods, and a blueprint mod loader that spawns blueprint-based mods automatically. The system also includes utilities for reverse engineering, such as SDK generators that produce C++ headers compatible with Unreal Header Tool, a live property viewer and editor for inspecting and modifying object state at runtime, and dumpers that extract mapping files and actor data from loaded games.

Adoption suits developers who want to create mods for specific UE4/5 games without access to source code or who need to understand game internals through runtime inspection. The tool targets games running UE versions from 4.7 through 5.8, though the README notes it is not a plug-and-play solution that works universally across all games—users may need to update address-of-byte patterns themselves. Installation is straightforward, extracting files to the game's Win64 binaries directory, with support for custom game configurations and environment variables to specify additional mod directories. The tool supports command-line options to disable UE4SS temporarily or specify custom build paths for testing.

Development shows active maintenance with regular updates addressing compatibility across engine versions. The project maintains comprehensive documentation covering both user installation and mod development workflows. The codebase is written in C++ and includes tooling for multiple dumping and generation tasks, indicating ongoing refinement of the reverse engineering capabilities.