SteamRE/SteamKit

SteamKit2 is a .NET library designed to interoperate with Valve's Steam network. It aims to provide a simple, yet extensible, interface to perform various...

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SteamRE/SteamKit has 3k+ stars and 500+ forks on GitHub, is written in C#, and was last pushed on Oct 15, 2026. Data as of . Signed-in members get hourly updates — create a free account.

Summary Information

Updated 30 minutes ago
Added to GitGenius on September 21st, 2026
Created on May 30th, 2013
Open Issues & Pull Requests: 37 (+0)
GitHub issues: Enabled
Number of forks: 548
Total Stargazers: 3,211 (+0)
Total Subscribers: 125 (+0)

Repository Insights (GitGenius)

Median issue/PR response: 5.7 hours
Mean response time: 32.3 days
90th percentile: 77.4 days
Tracked items: 50

Maintainer activity

1 person did triage or write work on this repository in the last 12 months.

Counts unlabeled, assigned, unassigned, milestoned, demilestoned, locked, unlocked over the last 12 months. These are issue and pull request events that require triage or write permission. Commits and code review are not counted. labeled and renamed are excluded because GitHub issue forms record the issue author as the actor. Figures from October 18, 2026. This count is not comparable across projects: each project's automation decides which of these events a person emits. How this is counted.

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Issue Activity (beta)

Open issues: 9
New in 7 days: 0
Closed in 7 days: 0
Avg open age: 763 days
Stale 30+ days: 7
Stale 90+ days: 6

Recent activity

Opened in 7 days: 0
Closed in 7 days: 0
Comments in 7 days: 0
Events in 7 days: 0

Top labels

  • bug (27)
  • enhancement (18)
  • needs investigation (2)
  • question (2)
  • shady (2)
  • breaking change (1)
  • needs more info (1)

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Detailed Description

SteamKit2 is a .NET library that enables interoperation with Valve's Steam network through a simple and extensible interface.

The library solves the problem of programmatically interacting with Steam's services by providing abstractions over the Steam network protocol. It handles the complexity of reverse-engineered Steam communications, allowing developers to perform various actions on the network without needing to understand the underlying protocol details themselves. The tool uses Protocol Buffers for message serialization and exposes functionality through a designed API layer.

Developers building .NET applications that need to interact with Steam should consider this library. It suits projects ranging from bot automation to game integration tools and Steam account management utilities. The library's extensibility means it can be adapted for different use cases beyond its initial design, though developers should be aware that it depends on reverse-engineering work to maintain compatibility with Steam's evolving network.

The project maintains active engagement with its codebase through regular updates and issue resolution. The maintainers respond to bug reports and feature requests from the community. Development includes ongoing work to keep the library compatible with changes to Steam's network implementation. The project accepts contributions that improve functionality and fix compatibility issues.