orama-interactive/pixelorama

Unleash your creativity with Pixelorama, a powerful and accessible open-source pixel art multitool. Whether you want to create sprites, tiles, animations,...

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Summary Information

Updated 16 minutes ago
Added to GitGenius on September 6th, 2026
Created on August 18th, 2019
Open Issues & Pull Requests: 83 (+0)
GitHub issues: Enabled
Number of forks: 545
Total Stargazers: 10,259 (+0)
Total Subscribers: 88 (+0)

Repository Insights (GitGenius)

Median issue/PR response: 13.6 hours
Mean response time: 58.3 days
90th percentile: 229.6 days
Tracked items: 136

How this project is maintained

Around half of the issues opened in the past year never receive a reply. 100% of open issues come from outside the core team, so the backlog reflects real-world use rather than internal planning. Only 9% of issues opened in the past year have been closed. Three people close 85% of everything that gets resolved.

Charts & Analytics

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Issue Activity (beta)

Open issues: 52
New in 7 days: 1
Closed in 7 days: 1
Avg open age: 527 days
Stale 30+ days: 43
Stale 90+ days: 38

Recent activity

Opened in 7 days: 1
Closed in 7 days: 1
Comments in 7 days: 0
Events in 7 days: 0

Top labels

  • bug (140)
  • platform-specific (14)
  • help wanted (7)
  • waiting for godot (5)
  • performance issue (2)
  • enhancement (1)

Most active issues this week

Detailed Description

Pixelorama is a pixel art editor that enables creation of sprites, tiles, and animations across Windows, Linux, macOS, and the web.

The tool addresses the need for accessible pixel art creation by providing a comprehensive set of drawing and animation features in a single application. It combines traditional pixel art tools with sprite and animation capabilities, allowing artists to work on game assets, standalone artwork, or animated sequences within one interface.

Artists and game developers should choose Pixelorama if they need an open-source alternative to commercial pixel art software and want cross-platform availability including a web version. It suits projects ranging from indie game development to standalone pixel art creation. The tool is particularly valuable for those in the Godot ecosystem, as it shares the same engine foundation, though it functions as a standalone application for any pixel art workflow.

The project maintains active build pipelines for both desktop and web distributions, with early access builds available through continuous integration. Documentation is maintained separately to support users learning the tool. The project accepts community contributions through localization efforts and maintains a Discord community for user discussion and feedback.