JannisX11/blockbench

Blockbench - A low poly 3D model editor

View on GitHub ↗Jump to charts ↓Open shareable report

Summary Information

Updated 58 minutes ago
Added to GitGenius on September 11th, 2026
Created on June 8th, 2017
Open Issues & Pull Requests: 721 (+0)
GitHub issues: Enabled
Number of forks: 503
Total Stargazers: 5,898 (+0)
Total Subscribers: 54 (+0)

Repository Insights (GitGenius)

Median issue/PR response: 43.7 hours
Mean response time: 95.8 days
90th percentile: 262.1 days
Tracked items: 1,045

How this project is maintained

Around half of the issues opened in the past year never receive a reply. 97% of open issues come from outside the core team, so the backlog reflects real-world use rather than internal planning. Work labelled "linux" is answered fastest, typically in about 12 hours, while "animation" waits about 4 months. 68% of tracked open issues have had no activity in three months, so the open count overstates what is actively being worked. Only 8% of issues opened in the past year have been closed.

Charts & Analytics

Fetching additional details & charts...

Issue Activity (beta)

Open issues: 489
New in 7 days: 15
Closed in 7 days: 7
Avg open age: 362 days
Stale 30+ days: 408
Stale 90+ days: 351

Recent activity

Opened in 7 days: 11
Closed in 7 days: 7
Comments in 7 days: 0
Events in 7 days: 0

Top labels

  • bug (382)
  • suggestion (345)
  • stale (132)
  • improvement (63)
  • texturing (60)
  • animation (44)
  • linux (21)
  • mesh (21)

Detailed Description

Blockbench is a free and open source low-poly 3D model editor designed for creating models with pixel art textures that can be exported to standardized formats or used directly in game engines.

The tool addresses the need for accessible 3D modeling focused on low-poly aesthetics and pixel art, combining a beginner-friendly interface with advanced customization options for experienced artists. It provides dedicated export formats for Minecraft Java and Bedrock Edition alongside standard 3D formats, and its functionality can be extended through JavaScript-based plugins. The editor runs both as an Electron desktop application and as a web application.

Blockbench suits developers and artists working on low-poly game assets, particularly those targeting Minecraft or similar voxel-based games, as well as anyone creating pixel art 3D models for rendering, 3D printing, or game engine integration. The project's dual availability as both a desktop and web application provides flexibility in how users access it. Those seeking a specialized tool for Minecraft model creation will find format-specific features built directly into the editor rather than relying on external converters.

The project maintains active engagement with its user base, with nearly all open issues originating from outside users rather than the core team, demonstrating substantial real-world adoption. Maintainers typically respond to new issues and pull requests within a few days. Work tracked in the issue system centers on bug fixes, feature suggestions, and incremental improvements to existing functionality.