GameTechDev/PresentMon

Capture and analyze the high-level performance characteristics of graphics applications on Windows.

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GameTechDev/PresentMon has 2.5k+ stars and 200+ forks on GitHub, is written in C++, and was last pushed on Oct 16, 2026. Data as of . Signed-in members get hourly updates — create a free account.

Summary Information

Updated 1 hour ago
Added to GitGenius on October 13th, 2026
Created on March 9th, 2016
Open Issues & Pull Requests: 206 (+0)
GitHub issues: Enabled
Number of forks: 203
Total Stargazers: 2,633 (+0)
Total Subscribers: 67 (+0)

Repository Insights (GitGenius)

Median issue/PR response: 23.5 hours
Mean response time: 58.5 days
90th percentile: 193.0 days
Tracked items: 188

Maintainer activity

3 people did triage or write work on this repository in the last 12 months.

Counts unlabeled, assigned, unassigned, milestoned, demilestoned, locked, unlocked over the last 12 months. These are issue and pull request events that require triage or write permission. Commits and code review are not counted. labeled and renamed are excluded because GitHub issue forms record the issue author as the actor. Figures from October 18, 2026. This count is not comparable across projects: each project's automation decides which of these events a person emits. How this is counted.

How this project is maintained

Roughly one issue in three opened in the past year never receives a reply. 72% of open issues come from outside the core team, so the backlog reflects real-world use rather than internal planning. Work labelled "dev-centric" is answered fastest, typically in under an hour, while "auto-migrated" waits about 20 months. 79% of tracked open issues have had no activity in three months, so the open count overstates what is actively being worked. Only 49% of issues opened in the past year have been closed.

Charts & Analytics

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Issue Activity (beta)

Open issues: 124
New in 7 days: 0
Closed in 7 days: 1
Avg open age: 501 days
Stale 30+ days: 120
Stale 90+ days: 112

Recent activity

Opened in 7 days: 0
Closed in 7 days: 1
Comments in 7 days: 0
Events in 7 days: 1

Top labels

  • enhancement (17)
  • auto-migrated (11)
  • dev-centric (11)
  • PresentData (7)
  • PresentMon-Service (7)
  • PresentMon-CaptureApplication (4)
  • PresentMon-ConsoleApplication (3)
  • PresentMonAPI (3)

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Detailed Description

PresentMon is a performance analysis tool that captures and analyzes the high-level performance characteristics of graphics applications on Windows.

The tool addresses the need to measure and understand graphics application performance by tracing key metrics including CPU, GPU, and display frame durations and latencies. It works across different graphics APIs such as DirectX, OpenGL, and Vulkan, supports various hardware configurations, and handles both desktop and UWP applications. The underlying approach uses Event Tracing for Windows (ETW) to collect frame events at a low level, combined with hardware telemetry from vendor APIs to gather metrics like GPU power, temperature, and utilization.

PresentMon is suited for developers and performance analysts who need detailed frame-level performance data for graphics applications. The tool offers multiple interfaces to match different workflows: a console application for collecting CSV data, a service that exposes performance data via an API, and a GUI capture application with real-time overlay graphs and per-frame data export. The README identifies several related tools in this space, including AMD OCAT, CapFrameX, NVIDIA FrameView, and others, indicating a mature ecosystem of graphics performance analysis options.

The project maintains an organized codebase with distinct components for collection and analysis, console access, service infrastructure, and user-facing applications. Documentation is structured with separate README files for each major component, and the repository includes contribution guidelines and build instructions for developers who want to extend or modify the tool.