facepunch/facepunch.steamworks

Another fucking c# Steamworks implementation

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Summary Information

Updated 9 minutes ago
Added to GitGenius on September 18th, 2026
Created on July 6th, 2016
Open Issues & Pull Requests: 212 (+0)
GitHub issues: Enabled
Number of forks: 436
Total Stargazers: 3,762 (+0)
Total Subscribers: 74 (+0)

Repository Insights (GitGenius)

Median issue/PR response: 0.0 hours
Mean response time: 34.4 days
90th percentile: 73.1 days
Tracked items: 76

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How this project is maintained

100% of open issues come from outside the core team, so the backlog reflects real-world use rather than internal planning. Three people close 56% of everything that gets resolved.

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Issue Activity (beta)

Open issues: 43
New in 7 days: 0
Closed in 7 days: 0
Avg open age: 855 days
Stale 30+ days: 43
Stale 90+ days: 41

Recent activity

Opened in 7 days: 0
Closed in 7 days: 0
Comments in 7 days: 0
Events in 7 days: 0

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Detailed Description

Facepunch.Steamworks is a C# wrapper for the Steamworks SDK that provides object-oriented bindings for game developers integrating Steam functionality.

The project addresses frustration with existing Steamworks C# implementations by offering a modern, properly designed alternative. Rather than exposing raw function collections, it wraps Steamworks as idiomatic C# classes and methods. It handles both asynchronous callbacks and event-based patterns, supports client and server initialization, and packages everything into a single managed DLL with no native dependencies beyond Steam itself. The implementation covers core Steam features including friends lists, achievements, workshop items, cloud storage, inventory, voice chat, authentication, and server queries.

The tool suits game developers using Unity on Windows, Linux, or macOS who want straightforward Steam integration without licensing restrictions or native DLL complications. It explicitly supports both standard and IL2CPP compilation targets in Unity. Developers should choose this if they value clean C# design over the function-based approaches of older Steamworks bindings, and if they need an MIT-licensed solution they can compile standalone.

The project maintains active build automation across all supported platforms. Pull requests and bug reports are actively solicited and welcomed. Community engagement happens through both the project's wiki, where developers are encouraged to contribute examples and advice, and dedicated discussion threads in the Steam community.