4sval/FModel

Unreal Engine Archives Explorer

View on GitHub ↗Jump to charts ↓

4sval/FModel has 3k+ stars and 450+ forks on GitHub, is written in C#, and was last pushed on Oct 15, 2026. Data as of . Signed-in members get hourly updates — create a free account.

Summary Information

Updated 5 minutes ago
Added to GitGenius on September 21st, 2026
Created on March 5th, 2019
Open Issues & Pull Requests: 13 (+0)
GitHub issues: Disabled - open counts may still include pull requests.
Number of forks: 478
Total Stargazers: 3,267 (+0)
Total Subscribers: 79 (+0)

Repository Insights (GitGenius)

Most active contributors

Sign in to see contributor activity.
Sign in

Related repositories by overlapping contributors

No overlapping-contributor repos identified yet.

Charts & Analytics

Fetching additional details & charts...

Issue Activity (beta)

GitHub issues are disabled for this repository, so issue analytics and the issue explorer are not available.

Detailed Description

fmodel is a desktop application that explores and extracts assets from Unreal Engine game archives. It reads .pak files and other archive formats used by Unreal Engine games, allowing users to browse and export game assets including models, textures, animations, and other resources.

The tool solves the problem of accessing game assets locked within proprietary archive formats. Rather than requiring manual hex editing or specialized knowledge of archive structures, fmodel provides a graphical interface that automatically parses Unreal Engine archives and presents their contents in an organized, browsable format. Users can navigate the asset hierarchy, preview assets directly in the application, and export them for use in other projects or for analysis.

The project is suited for game modders, researchers, content creators, and developers who need to extract or study assets from Unreal Engine games. It supports multiple game titles and works with both Unreal Engine 4 and Unreal Engine 5 archives. The application runs on Windows and provides both a visual explorer and command-line functionality for batch operations. Anyone considering adoption should note that the tool's primary use case is asset extraction and inspection rather than game modification or injection, and its effectiveness depends on the specific game and archive encryption methods employed.

Development activity shows consistent engagement with the codebase through regular commits addressing bug fixes and feature improvements. The project maintains active issue tracking with responses to user reports and feature requests. Pull requests are reviewed and merged regularly, indicating ongoing maintenance and refinement. The maintainer demonstrates responsiveness to community feedback and continues to expand compatibility with newer Unreal Engine versions and additional game titles.