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zylann/godot_voxel

Current issue state, recent activity, and per-issue timelines from the indexed issue data.

Open Issues
82
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Average Open Age
491 days
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73
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This Week

Opened: 0

Closed: 0

Comments: 0

Events: 1

Top Labels
question (36)
enhancement (31)
bug (27)
GDExtension (3)
Reproduction needed (3)
help wanted (3)
Needs more info (2)
Waiting for Godot (2)
Issue Explorer
IssueAuthorStateLabelsCommentsReactionsUpdated

#893 implement a search node function in the graph editor.

Opened 15 days ago
mdre
open
enhancement
5010 days ago

#891 VoxelBlockyTypeLibrary can become unable to add new types

Opened 24 days ago
eowohadus
open
bug
3010 days ago

#892 The VoxelGeneratorScript script file cannot be directly dragged and dropped into the VoxelNode's Generator.

Opened 19 days ago
wleven
closed - completed
No labels
2019 days ago

#890 [Feature Request] Native In-Editor Sculpting, Carving, and Texture Painting Dock

Opened 1 month ago
Max0Vi
open
No labels
9229 days ago

#844 Voxel instancer LOD distance ratios don't scale with lod index or terrain view distance

Opened 7 months ago
DeepCanionStudio
closed - completed
bug
2029 days ago

#889 VoxelLodTerrain stops requesting LOD-0 data after terrain replacement (is_area_editable() stays false while blocked_lods = 0)

Opened 1 month ago
cryptoriddlerUIO
closed - completed
No labels
301 month ago

#888 Is there an issue pairing godot 4.7 with the tools?

Opened 1 month ago
stevenlgreen00
open
question
201 month ago

#887 VoxelBlockyModelFluid Texturing Documentation Provide Shader Example

Opened 1 month ago
MoistureCookies
open
No labels
101 month ago

#885 Should VoxelNode have a get_voxel_tool accessor?

Opened 1 month ago
mattmassicotte
closed - completed
enhancement
201 month ago

#880 generating a layer of snow during a snowfall

Opened 2 months ago
V-Oxel-Craft
open
No labels
202 months ago

#877 Feature Request: Support for per-vertex light averaging / Minecraft-style smooth lighting in VoxelMesherBlocky

Opened 2 months ago
lusium
open
No labels
202 months ago

#876 Compilation error with latest godot master branch

Opened 2 months ago
limuy2022
closed - completed
No labels
902 months ago

#875 Is this a find_path() bug?

Opened 2 months ago
ruine0213
open
No labels
402 months ago

#873 Crash when add a VoxelBlockyModelCube

Opened 3 months ago
maelkobura
open
No labels
203 months ago

#869 Collision detection failing repeatedly after initially working - BUG CAUSE FOUND

Opened 3 months ago
wehoit
open
No labels
1003 months ago

#871 Voxel Plugin vs Godot Builds - differences?

Opened 3 months ago
wehoit
open
question
203 months ago

#868 Way to determine if object is partially exposed?

Opened 3 months ago
wehoit
open
question
203 months ago

#870 Can VoxelBlockyModels's shaders access the 💲FREE💲 channels?

Opened 3 months ago
eowohadus
open
No labels
103 months ago

#867 do_sphere tool creates angular hole

Opened 4 months ago
wehoit
open
No labels
903 months ago

#865 can you make a release for ARM64 linux?

Opened 4 months ago
igorkll
open
No labels
203 months ago

#770 VoxelBlockyTypeLibrary corrupts when a type has more than one attribute.

Opened 1 year ago
larsraph
closed - completed
bug
404 months ago

#864 grow_sphere() method generates artifacts

Opened 4 months ago
andreavalsesia
open
No labels
204 months ago

#863 Transvoxel + Graph Help.

Opened 4 months ago
JohanGarcia84
open
question
404 months ago

#862 updating a C++ generator and having sdf values selectively modified at runtime.

Opened 4 months ago
stevenlgreen00
open
enhancement
104 months ago

#822 The autoconnect default inputs variable value of the Sdf Sphere node in the VoxelGenerator Graph cannot be saved.

Opened 10 months ago
PuKYC
closed - completed
bug
614 months ago

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