workadventure/workadventure

A collaborative web application (virtual office) presented as a 16-bit RPG video game

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Summary Information

Updated 12 minutes ago
Added to GitGenius on September 11th, 2026
Created on April 3rd, 2020
Open Issues & Pull Requests: 904 (+1)
GitHub issues: Enabled
Number of forks: 959
Total Stargazers: 5,763 (+0)
Total Subscribers: 47 (+0)

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Issue Activity (beta)

Open issues: 209
New in 7 days: 0
Closed in 7 days: 0
Avg open age: 430 days
Stale 30+ days: 198
Stale 90+ days: 187

Recent activity

Opened in 7 days: 0
Closed in 7 days: 0
Comments in 7 days: 0
Events in 7 days: 0

Top labels

  • bug (204)
  • enhancement (136)
  • question (41)
  • front (13)
  • good first issue (3)
  • help wanted (2)
  • review UX (2)

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Detailed Description

WorkAdventure is a collaborative virtual office platform presented as a 16-bit RPG video game that enables teams to interact spontaneously in customizable digital workspaces.

The tool solves the challenge of creating engaging remote collaboration environments by combining avatar-based navigation with proximity-triggered video chat. Users design their own virtual worlds where colleagues, clients, and partners can meet and interact naturally. The platform supports various immersive experiences including recruitment, onboarding, training, and internal events across desktop, mobile, and tablet devices. It emphasizes privacy compliance and operates as open source software.

Teams should adopt this tool if they want to move beyond traditional video conferencing toward more interactive and spatially-aware collaboration. It suits organizations planning virtual offices, events, or training programs where spontaneous interaction matters. The project offers both self-hosted deployment through Docker Compose or Kubernetes Helm charts and a managed SaaS version. The README highlights map-building documentation and community resources as entry points for customization.

The project receives issue contributions from both core maintainers and external users, indicating real adoption without overwhelming support demands. Maintainers typically respond to new issues and pull requests within a few days. Work in the issue tracker centers on bugs, enhancements, and user questions.