workadventure/workadventure

A collaborative web application (virtual office) presented as a 16-bit RPG video game

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Summary Information

Updated 1 hour ago
Added to GitGenius on September 11th, 2026
Created on April 3rd, 2020
Open Issues & Pull Requests: 954 (+0)
GitHub issues: Enabled
Number of forks: 982
Total Stargazers: 5,845 (+0)
Total Subscribers: 48 (+0)

Repository Insights (GitGenius)

Median issue/PR response: 25.4 hours
Mean response time: 39.0 days
90th percentile: 80.2 days
Tracked items: 359

Maintainer activity

4 people did triage or write work on this repository in the last 12 months.

Counts unlabeled, assigned, unassigned, milestoned, demilestoned, locked, unlocked over the last 12 months. These are issue and pull request events that require triage or write permission. Commits and code review are not counted. labeled and renamed are excluded because GitHub issue forms record the issue author as the actor. Figures from October 11, 2026. This count is not comparable across projects: each project's automation decides which of these events a person emits.

How this project is maintained

Roughly one issue in three opened in the past year never receives a reply. 60% of open issues come from outside the core team, a mix of external reports and the maintainers' own roadmap. Work labelled "question" is answered fastest, typically in about an hour, while "enhancement" waits about 2 days. 84% of tracked open issues have had no activity in three months, so the open count overstates what is actively being worked. Only 54% of issues opened in the past year have been closed.

Charts & Analytics

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Issue Activity (beta)

Open issues: 213
New in 7 days: 1
Closed in 7 days: 0
Avg open age: 422 days
Stale 30+ days: 206
Stale 90+ days: 192

Recent activity

Opened in 7 days: 1
Closed in 7 days: 0
Comments in 7 days: 0
Events in 7 days: 0

Top labels

  • bug (206)
  • enhancement (136)
  • question (41)
  • front (13)
  • good first issue (3)
  • help wanted (2)
  • review UX (2)

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Detailed Description

WorkAdventure is a collaborative virtual office platform presented as a 16-bit RPG video game that enables teams to interact spontaneously in customizable digital workspaces.

The tool solves the challenge of creating engaging remote collaboration environments by combining avatar-based navigation with proximity-triggered video chat. Users design their own virtual worlds where colleagues, clients, and partners can meet and interact naturally. The platform supports various immersive experiences including recruitment, onboarding, training, and internal events across desktop, mobile, and tablet devices. It emphasizes privacy compliance and operates as open source software.

Teams should adopt this tool if they want to move beyond traditional video conferencing toward more interactive and spatially-aware collaboration. It suits organizations planning virtual offices, events, or training programs where spontaneous interaction matters. The project offers both self-hosted deployment through Docker Compose or Kubernetes Helm charts and a managed SaaS version. The README highlights map-building documentation and community resources as entry points for customization.

The project receives issue contributions from both core maintainers and external users, indicating real adoption without overwhelming support demands. Maintainers typically respond to new issues and pull requests within a few days. Work in the issue tracker centers on bugs, enhancements, and user questions.